Anyway, not to leave you hanging, here's the current status:
Though I'm still going to keep Top Secret Area #1 a secret, I'll tell you what the progress is.
I finally have the custom boss graphics done! Yaaaaay!
... Now I just have to finish arranging tiles for all different animations/movements so I can make combos and link them. Awwwww...
One thing that I discovered, that I probably will use, is that even in version 2.10 there are combo types that mimic the flags used to place traps. Hmmmm... So, what that means is that I can have a certain combo that, once its animation is done and it reaches the end of its framecount, can change to the combo with the inherent trap flag! (Yeah, this may be nothing new to those of you making quests in 2.50 because of the dropdown window from which you can select an inherent flag. However, you must realize, that feature was not around when they made 2.10. So, when I discovered this fact, I was greatly pleased to find something similar to a 2.50 feature in 2.10!)
So, in plain English: I can make traps spawn out of nowhere during battle! (A bit more challenging that just having statue combos shoot fireballs, eh?
Well, I've given away enough secrets for now. I have a midterm to study for, but after that I may be able to make some more progress on this.


