Story: After Link beat Ganon in the first Legend of Zelda game, his minions took his ashes and sealed them in a crypt, hoping to one day revive him with the blood of his killer, Link. Before his minions found his ashes, though, Ganon's chief wizzrobe was first on the scene and found a piece of Ganon's flesh that Link had severed off. The chief wizzrobe, named Xanthis, took the piece of flesh and a sample of Ganon's ashes and began doing scientific tests and experiments. After Ganon's resurrection failed in the second game, meaning after Link defeated his own shadow and awakened Zelda, Xanthis became more determined in his experiments. Eventually, Xanthis found a way to make a stable clone of Ganon. He taught the clone what Link had done to him in the past and the Ganon clone was furious. The Ganon clone devised a plan to kidnap Zelda, being led by Xanthis on what hasn't worked in the past. The Ganon clone succeeded in capturing Zelda, but before Link had a chance to locate him, he took Zelda and an entire army of his monsters and sailed in a ship to the east. Link enlisted the help of Captain Mido, the captain of Hyrule's royal shipping fleet, and began their voyage to pursue the Ganon clone and save Zelda.
(This and the remainder of the beginning storyline is included in the in-game Introduction. Be sure to view it the first time you play!) Quest Style:- The whole idea behind this quest is that I'm tired of mountains being the main obstacle to reaching other areas. Why not make
water the main obstacle and hide the flippers in a later level? So, Link starts out on one island and will explore many islands throughout this quest. Oh yeah, one clue I'll give you is that the raft is in the 1st dungeon, not a later dungeon, because you need it to visit all the other islands.
- For this quest, I've created my own graphical style by enhancing the Classic graphics, using over twice as many colors, and including some needed Link-to-the-Past-style graphics (which I greatly added to, BTW) to make what I call the Modified Classic tileset, though not a released tileset (yet).
- Since this is technically a Classic-style quest, I tried to use as many of the NES room types as possible. Don't be surprised to find a secret door that ends up being a door repair! (Don't be scared to look for secrets, though; I kept "door repair" types to a minimum. For example, the first island has plenty of secrets on it and none of them are nasty, I promise you.)
- This quest is being made using ZC version 2.10 for a couple of reasons: because that's how it began, and also because I wanted to learn ZC's full capabilities before learning scripting or having all the bells and whistles that came with version 2.5 (even though I
have dabbled in 2.5 a bit since I started this quest).
- This quest uses 2 overworld maps, and, just to give you an early hint, I made the outside edges of the maps scroll-warp to the opposite side! (Of course, you'll need the flippers before you can find this out in-game.) This is to give the effect that (most) sailors lose their way and can't find their way home after arriving. (But of course Link should make it back to Hyrule after he finds Zelda. At least, I'm sure they'll find a way...)
- That being said, though, there are
more than 2 "overworld"
type maps. You'll see what I mean after you beat level 8.
- There are at least 9 dungeons, but
many surprises to be found, to include a number of side-dungeons and caves in which Link will find useful items.
- If you're an explorer-type of game player, then this is definitely the quest for you!
