Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item| LA Blinking Eye Guard by P-Tux7 | ||
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Updated: 15 Feb 2019
Posted: 15 Feb 2019
Tags:
16-color,
Character,
and 8 more
Rating[?]:
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Information: The Eye Guard shooting statue from Link's Awakening with a blinking animation |
| LA Link Photo by Bayta | ||
Updated: 25 Mar 2006
Posted: 25 Mar 2006
Tags:
Background,
Edited,
and 2 more
Rating[?]:
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Information: I thought one night that I would whip this up real quick before I went to bed. It's a Links Awakening Link picture from the photo mini-quest. I know the evil firey look doesn't look good, but hey, its my first attempt at something like this. Plus, they are majorly color enhanced. |
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| LA Mad Bomber (GBC, Pure, and Newfirst) by P-Tux7 | ||
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Updated: 18 Feb 2019
Posted: 18 Feb 2019
Tags:
16-color,
Character,
and 8 more
Rating[?]:
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Information: The Mad Bomber from Link's Awakening, with Pure and Newfirst recolors |
| LA Orb Monster (16x16) by P-Tux7 | ||
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Updated: 07 Mar 2019
Posted: 07 Mar 2019
Tags:
16-color,
Character,
and 6 more
Rating[?]:
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Information: The Orb Monsters from Link's Awakening DX's Color Dungeon, in 16x16 format for easy ZC usage |
| LA Slime Eel (Big Moldorm) by P-Tux7 | ||
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Updated: 20 Feb 2019
Posted: 14 Feb 2019
Tags:
16-color,
Character,
and 6 more
Rating[?]:
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Information: Slime Eel tiles from Link's Awakening set up and edited to work with ywkls' Big Moldorm boss script |
| LADX Resized Tree by link3505 | ||
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Updated: 21 May 2006
Posted: 27 Feb 2005
Tags:
16-color,
Edited,
and 3 more
Rating[?]:
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Information: These actually aren't the ones I'm using, but an earlier version. They look pretty good, to me, and a couple people expressed interest in using them, so here they are. [Update] Upon browsing through the stuff I've submitted, and realizing that I haven't submitted anything in quite a while, I decided to redo this tree. It dosen't have more colors or anything, but it's more round looking, like the original tree. This is simply a larger version of the ress from Link's Awakening DX |
| Lana by Mani Kanina | ||
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Updated: 19 Jul 2015
Posted: 19 Jul 2015
Tags:
16-color,
Character,
and 1 more
Rating[?]:
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Information: Classic style player character sprites for the Hyrule Warriors character Lana. |
| Landscape Title Background by Siguy | ||
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Updated: 12 Jan 2007
Posted: 12 Jan 2007
Tags:
16-color,
Background,
and 1 more
Rating[?]:
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Information: Made with terragen by me. You will need to rip the pallete. Is 16 colors, so is compatible with any version of ZC. |
| Lapper by Zemious | ||
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Updated: 10 Feb 2008
Posted: 10 Feb 2008
Tags:
16-color,
Enemy,
and 2 more
Rating[?]:
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Information: -=LAPPER=- This monster is custom made and has never been created for any Zelda-styled game, it clings to the wall in moist damp areas awaiting insidiously for an unfaithful player to step into its snare. I made this custom boss because I felt that we didn't have enough custom bosses/enemies within the purezc sprite database. --- One thing I do and everyone should do is first submit your content to the forums for others to review and critique so that you don't get a bad rating here. My [View Full Description] |
| Large Animated Dragon by drari | ||
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Updated: 24 Apr 2005
Posted: 24 Apr 2005
Tags:
16-color,
Enemy,
and 1 more
Rating[?]:
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Information: This is a recolored dragon that was originally a 256 color, 10-11 frame animation of a dragon. I made it 16-color, recolored it, then put black outline around it. It took me months(Four hours) of long, tedious work. There are 3 different frames in the package, but they have a 4 frame animation. The order of the frames are frame1,frame2,frame3,frame2. I didn't have the endurance to put them in a way so you can animate them in the combo pages, so you'll have to do that yourself. |
| Large BS Shadow Tiles by zcAmazing | ||
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Updated: 18 Jul 2007
Posted: 17 Jul 2007
Tags:
16-color,
Edited,
and 1 more
Rating[?]:
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Information: UPDATE: Added more pixels to smooth the shadows. For the MISC: Shadow (Large) Used for enemy: Boulder For ZC alpha 448 and higher Can be ripped in most tilesets. If having trouble leeching, use color depth of 8 and recolor the tiles. [View Full Description] |
| Large BS trees by NoeL | ||
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Updated: 21 Apr 2021
Posted: 21 Apr 2021
Tags:
16-color,
BS_Tileset,
and 3 more
Rating[?]:
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Information: Just some more 2x2 trees for BS. |
| Large Fountain by Questwizard | ||
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Updated: 12 Mar 2009
Posted: 12 Mar 2009
Tags:
16-color,
Decoration,
and 2 more
Rating[?]:
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Information: This is a large fountain I made for this request: https://www.purezc.co...howtopic=40037. It is in the DoR 2.0 overworld palette, though it should be fairly easily recolorable for other sets. Recommended animation speeds are listed on the tilesheet. "F" is frame count, and "S" is speed of course. I'd use those speeds as a starting point, and try to put both sides of the water tiles on different speeds to avoid making the whole thing look too symmetrical. |
| Large Mine Cart Tracks by Dethl | ||
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Updated: 03 Mar 2006
Posted: 03 Mar 2006
Tags:
16-color,
Decoration,
and 3 more
Rating[?]:
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Information: First submission, yay. I was going though my list of stuff I'd need to make for my first dungeon in Age of Mercy, and I figured I'd find some Tracks for a mine cart in the database. There were only 3 tracks, and none of them fit what I wanted. So, I made these little suckers. Anyway, these are mainly for decoration or as a path, unless you can find some large cart or some train tiles out there. The only tileset I know these could work for would be Radien's DoR tileset. Use on Layer 1 wi [View Full Description] |
| Large Mushrooms by OMEG | ||
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Updated: 23 Mar 2005
Posted: 23 Mar 2005
Tags:
16-color,
Greenery,
and 2 more
Rating[?]:
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Information: Contains normal large mushrooms, rotted large mushrooms, and normal/rotted medium sized mushrooms. These were for a mushroom forest area I was planning, but lost interest in. I hope someone can make use of these, or something. : P |





















