Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | ItemTrue ALTTP Perspective Z1 Dungeons by FireSeraphim | ||
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Updated: 30 Jun 2017
Posted: 08 Jun 2017
Tags:
Classic_Tileset,
Dungeon,
and 3 more
Rating[?]: ![]() |
Information: Upon looking at Shane's own freeform friendly FYS walls I was inspired to do the same with the actual walls from the Classic tileset. Update #3: It seems like the diagonal tiles weren't there in the update. uploaded for real this time Update #4: Corrected the south facing doors for real this time [check the description for more info] |
Uber-sexy Pure Cave Lock, and Shutter Doors by Anthus | ||
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Updated: 08 Aug 2005
Posted: 08 Aug 2005
Tags:
16-color,
Dungeon,
and 3 more
Rating[?]: ![]() |
Information: This is one of my more useful submissions... So, your not using the regular doors? You doing your own right? Of course you are! So, you might need these Lock, and shutter doors for your ever perfect cave dungeons ![]() But seriously, these are nice locked and shutter doors for Pures cave set... They require combo cycling, and a little bit of skill. The recommemded a. fame, and speed is on the screen directly, but feel free to experiament and create your own speed. Also, These are only shutter [View Full Description] |
Underwater Big Coral by SkyLizardGirl | ||
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Updated: 07 Jun 2015
Posted: 07 Jun 2015
Tags:
16-color,
Decoration,
and 8 more
Rating[?]: ![]() |
Information: Colorful Underwater Decorative - tiles that can also be also backdrop color transparent so your Hero Player Sprite can half-ways walk behind the corals structure. They can also be stacked on one another as long as connecting the bottom halves of the coral and the top implemented in last. |
Upper Floor Wall/Door Tiles by Chii | ||
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Updated: 25 Mar 2006
Posted: 19 Mar 2006
Tags:
16-color,
Dungeon,
and 4 more
Rating[?]: ![]() |
Information: I wanted to create a split-level feel to my dungeons, and I wanted the player to think they had actually walked up a set of stairs to the second floor. So, I create these new walls/doors to look like they were closer to you. Also, I wanted to be able to turn corners the other way, so I created some corner tiles for the origonal brick size and my new enlarged bricks. And I included the upper-floor tiles that has a sort of 'rail' that goes around the edge, so it's like a finished edge. T [View Full Description] |
Various Pure Dungeon Objects by ZeldaLord | ||
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Updated: 27 Jul 2005
Posted: 27 Jul 2005
Tags:
16-color,
Dungeon,
and 4 more
Rating[?]: ![]() |
Information: Various dungeon objects for use with the Pure palette. Most of them were ripped from the Minish Cap, then modified to fit the palette, and others are animations of existing Pure tiles. ![]() Note: Because of palette difficulties (24 to 8-bit color), I had to modify 1 color in cset 2 in some palettes to get some tiles to look right. It shouldn't affect any other tiles. I've included the ZPL file with the tiles. |
Water Drop Chests by skateboarder11 | ||
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Updated: 16 Jul 2004
Posted: 16 Jul 2004
Tags:
16-color,
Interior,
and 1 more
Rating[?]: ![]() |
Information: I'm actually proud of this one... It uses CSet 7 of new1st... again, use the CSet 2 feature. |
Water Tiles With New Floors by ShadowTiger | ||
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Updated: 02 Jul 2003
Posted: 02 Jul 2003
Tags:
16-color,
Dungeon,
and 3 more
Rating[?]: ![]() |
Information: This was quite simple to do, actually. I isolated the back of the topmost tile, and the water itself was already out there somewhere, so I just combined them with all the floors. Now you have all the floors available to work with, as well as a way to make your own. Good luck. |
Wild Fire! by Jupiter | ||
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Updated: 02 May 2010
Posted: 02 May 2010
Tags:
16-color,
Edited,
and 4 more
Rating[?]: ![]() |
Information: Some alternate and very cool looking fire tiles from Pokemon Ranger games. There are 3 sizes of fires: -2x2 -1x2 -1x1 You can play with the speeds, but I animate them as follows: [View Full Description] |
Wing Chests by skateboarder11 | ||
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Updated: 17 Jul 2004
Posted: 17 Jul 2004
Tags:
16-color,
Interior,
and 1 more
Rating[?]: ![]() |
Information: I was happy people actually liked my chests... so I decided to make these. I don't like the wing part too much... but eh, I like it enough to submit. ![]() |
Yay Houses... by Revfan9 | ||
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Updated: 25 Feb 2007
Posted: 19 Feb 2007
Tags:
Interior,
Ripped,
and 2 more
Rating[?]: ![]() |
Information: w00t. Some house stuff. Also from Terranigma. Update: Fixed some alignment issues. They weren't too hard to fix, but they still existed. I also deleted the tiles that I didn't bother to finish in the set, like the "basement" ones, maybe I'll get those in another submission. I also cleaned up the palette so it's easier to use them, although they still take up all 4 level Csets... |
ZTD Lava Bubbles by Anthus | ||
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Updated: 02 Aug 2005
Posted: 02 Aug 2005
Tags:
16-color,
Decoration,
and 3 more
Rating[?]: ![]() |
Information: Plain and simple. I made some lava bubbles for my sexy ZTD lava... Okay, Set them all to 10 a-speed. set the first one to 40 frames (marked with the "one") Set the last two to 60 a-frames (markded with numbers) |
ZTD Sexy Lava Tiles - V.2 by Anthus | ||
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Updated: 02 Aug 2005
Posted: 12 Jun 2005
Tags:
16-color,
Interior,
and 1 more
Rating[?]: ![]() |
Information: UPDATE: I added some "top" tiles that show the lava moving up and down. This also makes it look more solid. --- I remember when I first drew the original lava tiles for Zelda-TD back in January... I though that they were so cool, but if I look back on them now, I think, man those sucked ass. [View Full Description] |
[EZGBZ] Breath of the Wild Shrine Tiles by Shane | ||
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Updated: 19 May 2018
Posted: 18 Nov 2017
Tags:
Game_Boy,
Dungeon,
and 1 more
Rating[?]: ![]() |
Information: Requested by someone, I made these dungeon tiles heavily inspired by the amazing Breath of the Wild. They are meant to resemble the shrines you'd find in the game. |
[Koten] Koten Advanced Pack by DragonDePlatino | ||
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Updated: 21 Mar 2015
Posted: 21 Mar 2015
Tags:
16-color,
Collection,
and 12 more
Rating[?]: ![]() |
Information: [View Full Description] |