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Gunple: Gunman's Proof Dungeon Wall Sets by Anthus
Updated: 30 Mar 2018 Posted: 30 Mar 2018 Tags: 16-color, 256-color, and 4 more Rating[?]: Rating: 4/5 (2 ratings) Information:
High-color wall sets from a Japan only LttP clone.
Ruined Mines Dungeon Set | Gunple: Gunman's Proof by Anthus
Updated: 18 Oct 2017 Posted: 18 Oct 2017 Tags: 256-color, Dungeon, and 4 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
**Note** These require 8-bit color to use. You will need two c-sets. Hold Shift while pressing "Recolor" to rip in 8-bit mode after grabbing the palette from any of the images.
(Minish Cap Collection) Full Lava Tiles by Anthus
Updated: 15 Jan 2016 Posted: 15 Jan 2016 Tags: 16-color, Collection, and 6 more Rating[?]: Rating: 4.5/5 (3 ratings) Information:
Finally, finally, FINALLY I got around to ripping these. For years I've wanted these lava tiles. I just never got around to ripping them. I hope you guys like these. They use one c-set, and 15 colors. There are detailed setup instructions in the .zip.
Zelda 2 Overworld Tiles by Anthus
Updated: 20 Oct 2012 Posted: 20 Oct 2012 Tags: Overworld, Ripped, and 3 more Rating[?]: Rating: 4.43/5 (6 ratings) Information:
These are the twelve (count 'em!) overworld tiles found in Link's second NES outing. I also added an A thru D tile to use for making, and marking multiple warps per screen. Make these lettered combos the direct warp, or stairs with their respective letter, and then layer the overworld tiles over them. That's what I find easiest anyway, but you can combo them however you want.

This was a very simple rip, and they all use one c-set which can be grabbed from the image.

Enjoy :)
[From ALttP] Pyramid of Power by Anthus
Updated: 11 Jul 2012 Posted: 11 Jul 2012 Tags: 16-color, Overworld, and 2 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
I am not sure if these exist on here in some form or not, but in case they don't I ripped the Pyramid of Power tiles into ZC :D

These are just the basic tiles directly from the game map, mostly. There were a few very minor tweaks to get them to work in ZC, but it's 99.57% (So I added six pixels to two tiles..) from the game. I might do some more with the border as far as custom work goes in an attempt to make them more flexible. To get this out of the way now, I probably won't be doing the i [View Full Description]
ALttP/ FS Title Screen Mountain Scene by Anthus
Updated: 02 Mar 2007 Posted: 02 Mar 2007 Tags: Misc, Greenery, and 3 more Rating[?]: Rating: 4.71/5 (6 ratings) Information:
This is a nice submission I put together after realizing there are very few panoramic view things in the database. So, I ripped these. These came straight from the ROM map viewer, and into ZC. I fixed them up in ZC so they can be used without anything but a palette rip from you.

There are three images. One of the mountains, and two of the field/ sky. There are two for the field because one includes all of the tiles, and one shows what it will look like on a screen (11x16 tiles). They are all [View Full Description]
Ocarina of Time Title for ZC by Anthus
Updated: 29 Jan 2007 Posted: 29 Jan 2007 Tags: Misc, 16-color, and 4 more Rating[?]: Rating: 3.82/5 (10 ratings) Information:
First things first: This image suffered from some more-than-minor color loss. That is the price you pay for taking something from a High-res (620x480) N64 game, and cramming it into a smaller resolution (246x320?), and a sixteen color palette :P

For what it is worth, here it is. Oh, and did I mention it uses only sixteen colors? I think I did. Import the palette over your tilesets "title" palette. This example may apply only in Pure. If not, make a new one.

The .zip contains two files. One [View Full Description]
FSA Maidens Update, for Pure Remembrance by Anthus
Updated: 25 Jun 2011 Posted: 25 Nov 2006 Tags: Sprite, 16-color, and 4 more Rating[?]: Rating: 3.71/5 (6 ratings) Information:
Alright, after a few years I thought I'd update these. The first time around, I just did a Google search, and found these, and re-positioned them to be imported to a 32x32 pixel space. This was not a very good effort at all, so this second time around, I recolored them (to the best of my, and the palette's capability) to work with Pure Remembrance*.

The recommended c-set is on the images, but I suppose any maiden could use any color, since some of them are interchangeable (And that imposing l [View Full Description]
New Aquamentus/ FF Tactics Green Dragon by Anthus
Updated: 25 Nov 2006 Posted: 25 Nov 2006 Tags: Sprite, Enemy, and 1 more Rating[?]: Rating: 3.75/5 (7 ratings) Information:
I got this from TSR, resized it, and reduced it to 16 colors.

This is from FFT, but it makes a good Aquamentus, don't you agree? Credit goes to Manneh, from TheSpritersResource.

I guess you just rip the palette over extra palette 13 (or whatever Aquamentus uses) and you're ready to go.

Enjoy :)
Final Fantasy ZC NPCs by Anthus
Updated: 23 Jan 2006 Posted: 23 Jan 2006 Tags: Sprite, Ripped, and 1 more Rating[?]: Rating: 3.67/5 (2 ratings) Information:
ZC-Ninja thought I should submit these so here I am doing just that...

These were ripped by me from Final Fantasy (NES), and Final Fantasy III (NES)

Just rip the palettes seperatly and stuff, but each character uses four colors anyway so it wouldn't be that hard to rip them into a pre-existing palette, and recolor them.

Oh, and I suppose I should mention that their are two seperate images in the .zip. One includes "FFZC_NPC_House.gif" which are the ones from FFIII intented for use insid [View Full Description]
FFV Meets PTUX, World MapTiles V.1.2 by Anthus
Updated: 05 Dec 2005 Posted: 28 Nov 2005 Tags: Overworld, Ripped, and 4 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
Update:

I added some more tiles, and changed the palette :)

I suggest using these only if you know how to rip palettes ans stuff...

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[View Full Description]
(Minish Cap Collection) Mt. Crenel Area by Anthus
Updated: 18 Jan 2016 Posted: 28 Nov 2005 Tags: Overworld, Ripped, and 4 more Rating[?]: Rating: 4.67/5 (5 ratings) Information:
This is a rip of about 95% of the tiles from Minish Cap's Mt. Crenel Area. These use 8-bit color, but there is a low-fi 16 color version as well, but they are more limited. This is an 11-year-later update to on of my 2005 submissions :P The palette is kind of messy, and I'm looking for ways to improve my palette building so tips are appreciated.
(Minish Cap Collection) Temple of Droplets by Anthus
Updated: 18 Jan 2016 Posted: 28 Nov 2005 Tags: Interior, 16-color, and 2 more Rating[?]: Rating: 4.75/5 (7 ratings) Information:
This is another old submission that I am updating to make it hopefully a little bit better. This will also be the last wall set I try to rip for a while. It's pretty annoying for me at times, and I need to learn more about palettes, and how to edit them correctly.

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