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Report An Item Fantasy

Overview
Creator: klop422 Status: Active Genre: Dungeon Romper ZC Version: 2.50 Project Started: 19 Oct 2012 Project Opened: 17 May 2013
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Lüt  

Posted 14 August 2015 - 03:00 PM
I like the detail and variety in the first shot. However, the mustard-yellow dungeon tiles don't seem to fit with the rest of the colors. Maybe a lighter yellow, almost golden color would be better? Or perhaps a dark tan?

As for the second shot... GOOMBA!!! :D

And a proper one, not a Mario-movie one.

Third shot, however, seems pretty rough. The solid black looks like a pit, but you can use the ladder on it? If it's indeed a pit, some "edges" would be good to go with the grass rather than the perfectly straight line it's got now. Probably the easiest thing to do is duplicate that water-edge tile you're using at the bottom of your screen, and fill in the water area with solid black. At least, that's what I've done a few times to eliminate hard edges on pits and shorelines.

At any rate, your dungeons sound interesting. I'm assuming you're going to put these items to good use one you finally get them? It would be cool if each successive dungeon required a bigger and bigger combination of items to get through it, rather than just using each item once or twice. It takes some good design skill to make items consistently useful rather than simply using them as a "checkpoint" before progressing and hardly ever using them again. Though I'd also suggest not going overboard in that regard - nothing's more annoying than having to swap between 4 different items 20 times per screen.
 

CyberGamer1539  

Edited 17 July 2015 - 09:31 AM
Hey, isn't your story just a copy of the one from Zelda's Butt? (No, this is not meant to be an insult)

Edit: Never mind, it does look a lot like it, though.