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Passage Through Time

Overview Feature Quest
Creator: ywkls Genre: Scripted Added: 08 Nov 2015 Updated: 30 Apr 2026 ZC Version: 2.55 Downloads: 3053 Rating[?]: Rating: 4.09/5 (10 ratings) Download Quest
(7.71 MB)
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hylian_brat  
Rating: 5/5

Posted 25 June 2024 - 08:34 PM
Wowza! What a great game and a great story. I'm really glad I went back and played these (even if they were after I played DotO. Starting off with slash, half magic and a full magic meter was a bit alarming and I never really ran into a magic problem. Dungeon 1 confused me and I am glad that they weren't all that crazy although some of the later ones did have me scratching my head. Last dungeon took me so long. I kept getting so lost! xD

Also it did take me ages to find level 2 but in hindsight I got a lot of exploring done and that's always fun. Most of my deaths happened here, too. Died 10 times in the desert trying to explore everything. I did feel it a little odd, in dungeons, to have rooms with clusters of enemies (sometimes up to 10) but when I got to a room of interest (like for a key) there were only a couple baddies in there. Felt a little backwards but that might just be me. Level 5 had an intense difficulty spike that tapered down right after.

There was a bit where I was rafting to toward the swamp and had a screen transition and the raft didn't trigger. Was a bit buggy and a little surprising to see Link drowning himself over and over. Had to F6 to get out of it but that's the only "bug" I found and less of a bug and more of a "we're picky where on the dock the raft triggers". Also I wasn't the greatest fan of the backtracking for the trade sequence but hey notes helped. A lot.

Definitely wasn't the game I was expecting but I enjoyed it all the same. Gotta give it a 5. It was awesome!
  • ywkls likes this
 

SkyLizardGirl  

Edited 14 April 2020 - 05:11 AM
It's a pretty good quest.. Only thing is, at the beginning of the game,
you could probably very simply hide the teleporting FFC blue girl that follows Link around with an Overlayer atop her to hide her sprites on all the
screens when she teleports onto link to follow him with whatever script you were using in the first scenes of the game.

My eyes are quick and i noticed this simply.
Anyways, That's what i would do to hide that problem.

But besides that issue.., (you made the Leevers too fast in the desert near the gerudo castle..) x_x
  • ywkls likes this
 

Malstygian  
Rating: 4/5

Edited 06 April 2020 - 08:08 PM
Just finished this yesterday and I found everything except for 1 piece of heart.

Spoiler


When I first started, I was really impressed and enjoyed the quest, but by the end, things got extremely repetitive. The final boss fight was creative and left me with a somewhat more positive impression while watching the credits. My official rating is 3.3/5, but since we can't do half-stars and I can see the work you put into this quest, I'll round it up to a 4.
  • ywkls likes this
 

Useless Old Man Wisdom  
Rating: 4/5

Posted 21 September 2016 - 08:10 PM
I originally played through this quest around when it first came out. I see that the quest has been polished up quite a bit since then so decided to replay.

I'm a big fan of the time-of-day gimmick and found it fun to find the Schrodinger's items that appear at certain times of day. Its really impressive how well executed the scripting is in this department. I recall there were some issues with this, including wierd continue bugs and the possibility of game breaking bugs with regard to the time system in the early version of the quest, so good job getting those things sorted.

While the time-of-day system and thusly complex and nuanced overworld are strong, the dungeon design is not. I hesitate to call it bad, because the last three dungeons, and especially the temple of time are a complete 180 from all the prior ones. That said, I feel the dungeon design up to those last three was very mediocre. Basically, the dungeons are nothing but blocks of 3-5 rooms that one must sort through to find a key, and then progress through a locked door to repeat this cycle of 3-5 rooms over and over. There is no cohesive flow or need for strategy, which almost makes these dungeons tedious. The creator obviously has talent in dungeon design as can be seen in the last 3 dungeons, which makes the design of all the prior dungeons puzzling. Maybe this is meant to keep in spirit with Balance of Nature, whose dungeons also were made like this and for which quest this one is a sequal.

The difficulty is average-easy, so even though there are tons of things to explore for on the overworld, the quest advances quickly. Even the optional sidequest for the golden beasts seemed pretty underwhelming in terms of challenge. To this end, I found that the item I won for finding all the gold skulltulas turned the difficulty down to ridiculously easy and was pretty much game breaking for that reason.
  • Deedee likes this
 

Joelmacool  

Posted 10 January 2016 - 09:18 AM
The dungeons in this game is the same. There is no difference in the dungeons apart from the colour, enemies and length.

The overworld is alright but seems boxed and some screen don't have a lot of detail.
Good try, good concept.

Sorry but a 2/5
  • Mani Kanina likes this
 

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