Dungeon Link
Overview
Feature Quest
Creator:
nik
Genre: NES-style
Added: 26 Dec 2011
ZC Version: 2.50
Downloads: 684
Rating[?]:
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Download Quest (2.63 MB) |
Information
This is a completely diferent structured quest than the traditional. You´ll find 4 big dungeons that you can complete independently and in any order. This brings you into a more flexible and variable type of game, where it`s not easy to get stuck. Although, if you´re looking for a quest with a big overworld and a story, don´t get disappointed.
This is also the second version of a quest i made 2 years ago, in which i made several minor and some big changes, besides correcting some mistakes in [View Full Description]
This is also the second version of a quest i made 2 years ago, in which i made several minor and some big changes, besides correcting some mistakes in [View Full Description]
About Reviews Comments Forum Topics
Air Luigi
![Rating: 2/5 Rating: 2/5](Images/2stars.png)
Posted 21 December 2014 - 05:46 PM
I like the good intentions and the concept in the quest, but the execution isn't specially inspired. There is a meh feeling all the way. After the terrible start, you can hear Link's Awakening music... in the rain? Translation: There are very little thought with the music choices. The dungeons lack interesting enemy combinations and the rooms designs are repetitive. It gets stale quickly. Add to all that, the abuse of one-way shutter doors and the unnecessary harsh save system... It's a chore to play this quest, and the lack of effort in the overall vibe... kill all the fun for me. There are some tiny bugs also.
SofaKing
![Rating: 5/5 Rating: 5/5](Images/5stars.png)
Posted 08 December 2014 - 08:57 PM
This is an incredibly unique, challenging and engrossing quest that sucks you into it's very atypical structure and doesn't let go until you've made it through. The entire concept of four massive dungeons that can be completed in any order, but that should be completed simultaneously to give you virtually any chance of success, is well-executed. I would say this is one of the more overlooked games in the database. The design is phenomenal and complex. It's not perfect. I never could decide if I liked the save system although it certainly adds a layer of challenge to an already hard (at times very hard) game. The save dynamic, combined with enemies always returning, timed spike mazes, massive, multi-floor levels, and some brain-bending block puzzles, has this as maybe the hardest overall quest I've ever defeated this side of AQF or at least HoD. This one will challenge your mind and your fighting skills. There are places it could probably be toned down a bit, saves added, warps added, maybe doors staying open once puzzles are done, things to reduce frustration. But I'm picking nits. This is an amazing game and up there with the best custom quests I've ever played.