I'm going to be doing some various reviews and such.. kk thnx.
if you want something reviewed just get into contact with me somehow.. I assume you're all big kids so you know the time consuming art of "how to stalk" to get someone's attention so yeah
About Me:
I am a gamer, pretty old, pretty perceptive when it comes to game mechanics, and pretty ingenious at times when trying to break said mechanics.
also, Man am I pretty

What I like:
Cheese, Girls, and Sophistication. but enough about that, in zelda I really like classical things. I prefer quests that are homage to zelda roots and can tie into the games they originated from effortlessly. For example, if a zelda 1 quest seems like it could have been straight out ripped from zelda 1, then it will probably get a better review from me than one that, say, has shiny rainbow ponycorns everywhere.
(a ponycorn is a hybrid pony and unicron, I hate them both)
That being said, I DO like it when people are outrageous and daring at times to make interesting areas and unique features. Do not hold back. =)
Rating System:
My rating system will be split up into different catagories, as I don't think any one rating can ever fully explain a game, and any reviewers that don't agree with such a statement should instantly feel shame for their craft. I will be dividing the scoring up into the following catagories:
Graphics: -/10
Sound: -/10
Music: -/10
(Overall): -/30
Map: -/10
Design: -/10
Difficulty: -/10
(Mechanics): -/30
Story: -/10
Immersion: -/20
Replayability: -/10
(Plot): -/40
now then, allow me to explain:
Graphics, depending on whether they look good or destroy my pupils. Pretty simple, If I can tell it looks like a green bush, success, if it looks like a flashing red 'thing' that I can't identify, that will bring your score down.
Sound and Music, also pretty basic. I have no issues with replacing the sounds for items/attacks/roars etc but if you do something stupid like replace everything with farts then you probably will get a very low score for sound. As for music, as long as it fits the area theme, then I generally will give a high music score unless it's too loud/soft constantly.
Overall will be the sum of the total scores of that section. combined with the mechanics score and plot score will come up with the MadZone score, which conveniently, will be out of 100.
Map is scored based on how well the overworld map and dungeon layouts are. if a good deal of the map is simply offscreen or hidden or even worse, if it only has 2-3 walkable blocks on the screen, then you probably won't get a high score. Likewise, if you do not have alot on each map to give the player direction, you will also suffer penalties.
Design is slightly different from maps, in that it is the score of how your game functions and reacts to itself. That is to say, if you have a water zone that links directly to a volcano, that won't make any sense and you will lose alot of points for it. If you are building an undead dungeon, and suddenly have it change to ice in the last 3 rooms because the boss is an ice monster, that would be another example of bad design.
Difficulty, as a score will be handled very carefully. Personally I like hard quests, however I realize the normal person does not like them. I will judge this rating based off how much grinding is needed and how much I feel that the game itself is too Easy/Hard. If I feel the game is too easy/hard then this rating will go down.
Story, well, this topic isn't really my strong point, so as long as it sounds feasible, I'll probably give everyone a 10 (as long as they have SOME sort of story). The original quest is "link goes to get triforce pieces to save zelda", if you're too lazy to even type that, you don't deserve a rating in this category.
Immersion, in my opinion, is one of the most important aspects of any good zelda quest. You WANT the player to play the game, and if the player cannot get into it, then you have failed. broken sprites, mislabeled text, errors, typos, bad warps, all of these things should be perfect by release and as such, anything that takes my mind off of my next goal in the game will lower this score.
Replayability, okay, now I know what you're thinking (but I've alreaaddy completed the game why would I play it again?) well it's simple. A good deal of games, including zelda 1, have an enormous replayability simply because they are a fun game with their mechanics. custom quests should be no different. zelda as a game is already massively replayable, so if your quest makes it "less" replayable, then obviously you have screwed up in some aspect and need to go back to the drawing board.
Right then. The 1st post will not have any reviews in it. I will be saving that for updates and such.
The 2nd post shall be reserved for links to the specific pages I review quests on.
the 3rd post shall be reserved for my first review.
and yeah, I have never really been one for tons of dramatics when it comes to posting. It's not like I can't do it, I just don't see the need so I will be clean, cut, and to the point with the reviews. I'll probably include screenshots as well, unless the authors ask otherwise. Expect the 1st review to be sometime this week! (I'll be getting started on a quest that shall remain nameless tonight





















