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Semi-Custom KH:COM Castle Oblivion Tiles by FireSeraphim
Updated: 07 Oct 2015 Posted: 07 Oct 2015 Tags: 16-color, Classic_Tileset, and 5 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
Basically this is a tileset of Castle Oblivion's Interior I made, The set is missing a few things that are beyond my ability to sprite or frankensprite but it is otherwise usable if a bit imcomplete.
Scarlet Devil Mansion Dungeon Tiles by SpacemanDan
Updated: 02 Feb 2011 Posted: 02 Feb 2011 Tags: Decoration, Ground, and 3 more Rating[?]: Rating: 4.6/5 (4 ratings) Information:
What you are viewing (for whatever reason) is a set of tiles that I drew recently (not really) to resemble the Scarlet Devil Mansion from the Touhou games. For the past while, I've been finding myself preferring RPG-perspective tiles as opposed to the traditional Zelda perspective. (Which is a rather odd perspective.) I do have a Zelda-style version, but they're not included for being utterly terrible.

Anyways, have fun. They use their own palette, so you'll need to rip that if yoy want to u [View Full Description]
Sandy Dungeon Wall Set for DoR by CastChaos
Updated: 31 Dec 2007 Posted: 31 Dec 2007 Tags: Dungeon, Original, and 1 more Rating[?]: Rating: 4/5 (5 ratings) Information:
Flat sandstone bricks made into wall to help you make a really dry dungeon. The shutters use the farther colors for a change. What you see in the preview is the DoR Pyramid palette. You don't need all of these tiles, you can use rotating to create 4 different combos from one tile. (For example you rip the south facing lower wall and rotate it into 3 other directions while comboing.) You also can overlay wall ornaments, candles, etc. on them with pressing "o" after copying something with "c". The [View Full Description]
Ruined Mines Dungeon Set | Gunple: Gunman's Proof by Anthus
Updated: 18 Oct 2017 Posted: 18 Oct 2017 Tags: 256-color, Dungeon, and 4 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
**Note** These require 8-bit color to use. You will need two c-sets. Hold Shift while pressing "Recolor" to rip in 8-bit mode after grabbing the palette from any of the images.
RPGMaker-Style Walls for Pure by SpacemanDan
Updated: 08 Dec 2006 Posted: 08 Dec 2006 Tags: Dungeon, Interior, and 2 more Rating[?]: Rating: 3.75/5 (3 ratings) Information:
Something I was working on. This is my first actual custom tiles, but was inspired by NoeL's forest dungeon. You can say it is incomplete, for the doors are still in the works, but they are still very much useful. This rips directly into pure, with any dungeon pallette.
Pure Animated Doors by LinktheMaster
Updated: 05 Jul 2005 Posted: 05 Jul 2005 Tags: 16-color, Dungeon, and 3 more Rating[?]: Rating: 4.56/5 (8 ratings) Information:
WARNING: People new to ZQuest should not attempt to use these!
Sorry, but animated doors are not for newbies. They are quite complicated and quite lengthy to set up.

Anyway, basically, these are animations that you can setup so when you open a door, it actually looks like it's opening. Just be sure to have 4 combos for each full animation at 2 frames and a speed of 2 per combo and combo cycle them together, with the last combo cycling to the open door. The list for how they should go [View Full Description]
PTUX Forest Temple for Dungeon Carving by MoscowModder
Updated: 26 Dec 2011 Posted: 26 Dec 2011 Tags: 16-color, Edited, and 2 more Rating[?]: Rating: 4.5/5 (3 ratings) Information:
Pretty self-explanatory - I took the tiles from the Forest Temple set in PTUX, re-arranged them into the extra tiles needed in dungeon carving, and put them into a dungeon carving template. All you have to do to use them is select all the tiles (in the order they are in, minus the doors), press "M" in the tile editor, and select the first combo. Then change to dungeon carving mode and draw the floor of the dungeon. I included the doors in case you don't have them.
Plain Wall Tiles by Architect Abdiel
Updated: 05 Dec 2017 Posted: 05 Dec 2017 Tags: Classic_Tileset, Decoration, and 5 more Rating[?]: Rating: 4/5 (1 rating) Information:
Just some basic walls, feel free to use as is, or edit them.
Phoenix-ified GB Zelda-like Towers/Ruins Tiles by FireSeraphim
Updated: 26 Mar 2017 Posted: 26 Mar 2017 Tags: Edited, Structure, and 3 more Rating[?]: Rating: 4/5 (1 rating) Information:
Right now I still don't really feel like resuming work on the Phoenix Tileset but I did feel like spriting more stuff for it so I made my own set of tower/ruin similar to Tarm Ruins/The Temple of Seasons from the GB Zelda Games, but made mostly from scratch and made to fit the style of the overworld tiles in the Phoenix tileset. [Read the Description for more info]
New Cloud Walls by ShadowTiger
Updated: 27 Feb 2005 Posted: 27 Feb 2005 Tags: 16-color, Dungeon, and 3 more Rating[?]: Rating: 4.4/5 (4 ratings) Information:
Snort had asked me for some of these in Chat, so ... well, ... I just drew them. :shrug:

The locks and boss locks "float" in the doorway. Hope that's okay with you. But the dispersal of them is pretty cool. :P

You'll be doing a lot of flipping and rotating of the doors. Remember, two rotates are better than a flip. ;) They do both a horizontal flip AND a vertical flip, to keep things consistent.

Enjoy them. :)
NEW Classic Dungeon's Temple!! by SkyFlare
Updated: 31 May 2023 Posted: 31 May 2023 Tags: Dungeon, 16-color, and 1 more Rating[?]: Rating: 3.5/5 (1 rating) Information:
New GFX Dungeon's Temple for Classic/Cambria
New 182test Houses V1.2 by Linkus
Updated: 23 Jun 2005 Posted: 12 Jun 2005 Tags: Overworld, Structure, and 1 more Rating[?]: Rating: 4.67/5 (14 ratings) Information:
These are tiles that I had created long ago when it was a cold winter and I thought I had a good tileset to start with... :sigh:
Anyway, the houses were going to be used to make an OoT-style market, wrapping around the walls. They have that true-feeling style of a house, with a slanted roof and uniqueness. Heck, every building you can make can be different in its own way!

Can be recolored for the Pure tileset! ^_^

BTW,the window is used on a different layer.
Also, the first I was going [View Full Description]
NES/ Classic Aquaduct Dungeon by Anthus
Updated: 25 Jun 2011 Posted: 25 Jun 2011 Tags: Interior, Dungeon, and 3 more Rating[?]: Rating: 3.8/5 (4 ratings) Information:
These are meant for use with a water/ sewer type area. They are used in ZTD in this way anyway. They are meant for classic, but I suppose they could be put into other tile sets as well. They are orange to simulate the brick tunnels around where I live ^^ That is where I got the inspiration anyway. The green is moss/ mold. It is not meant to be the prettiest area, but hopefully the tiles aren't too bad.

So, this is an NES style, four-color custom dungeon wall, and door set. These tiles use two [View Full Description]
Modified TMC Dungeon Set by ZeldaLord
Updated: 27 Jul 2005 Posted: 27 Jul 2005 Tags: Dungeon, Edited, and 3 more Rating[?]: Rating: 4/5 (2 ratings) Information:
This is the Hyrule castle dungeon set from the Minish Cap modfied to fit with the rest of the Pure dungeons.
It includes the standard Pure doorways, as well as the TMC ones (for freeform dungeons).

I've also included combo cycling animations for both door sets.

Note: Due to palette difficulties (24 to 8-bit color), I had to modify 1 color in cset 2 in some palettes, to get some of the tiles to look right. It shouldn' affect any other tiles. I've included the ZPL in the download.
Modern TN Houses by Revfan9
Updated: 25 Feb 2007 Posted: 25 Feb 2007 Tags: Decoration, Interior, and 2 more Rating[?]: Rating: 4.67/5 (5 ratings) Information:
More Terranigma Rips. Not all of the tiles are there, but there are quite a few. Actually, you wouldn't beleive how much stuff is in the graphic data for this...

But anyhow, they suck up 5 csets, so it's impossible to use all of them in any current tileset in the DB, but there are plenty of nice objects in here.

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