Requires ghost.zh, LinkMovement.zh, SolidFFCs.zh
1. Combine dependency global script functions. Put
LinkMovement_Init();
SolidObjects_Init();
before main loop,
SolidObjects_Update1();
LinkMovement_Update1();
before WaitDraw command and
SolidObjects_Update2();
LinkMovement_Update2();
inside main loop of Active global script, in addition of other global script functions.
2. Import and compile the script. 2 FFC scripts and Global script to be assigned.
3. Place invisible FFC at top left corner of landslide area. Assign "Z2BlockSpawner" FFC script to it.
Data - Combo used by falling/stacked blocks.
CSet - CSet used by falling/stacked blocks.
D0 - Lanslide width, in combos/tiles.
D1 - Damage by being hit by falling block in midair, in 1/4th of heart. Crushing damage is handled separately by SolidFFCs.zh
D2 - Delay between block spawns, in frames.
D3 - Combo flag to be assigned to combo on stack.
D4 - >0 Stacked blocks fall, if left midair.