Big Tektite
Overview
Creator:
Saffith
Added: 29 Apr 2014
Tags:
Enemy,
FFC
Downloads: 139
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View Script
Download Example (1.81 MB) |
Information
An enemy that jumps around the screen, not unlike a Tektite. It can use weapons and has a super jump attack, as well. Suitable for use as a boss or a regular enemy, depending on its settings.
Description Setup Reviews Comments
Vivi (Floating)
Posted 08 December 2016 - 04:00 PM
How do I exactly put the attributes together? O_o
Attribute 2: Flags - add together any of these numbers:
* 1: Can be stunned and frozen by clocks
* 2: Super jump disabled
* 4: Super jump impact stuns Link if he's on the ground
* 8: Super jump impact launches debris
* 16: Super jump impact drops enemies or debris from the ceiling
* 32: The tektite is invincible unless stunned from a super jump
* 64: The tektite's weapons are unblockable (some weapons are unblockable regardless)
* 128: Fall onto the screen at the start of the fight
Tabletpillow
Edited 08 August 2015 - 08:49 PM
I got ghost.zh and string.zh, didn't do anything to it. Because it worked.
Did the clock script.
I imported it all
I created tiles, and attributes.
I put the FFC script at slot 1. Put Attr. 12 as 1.
But it doesn't work. The enemy just stayed in one spot with the selected tile in the enemy editor.
Oh wait, never mind figured the problem out. Turns out I imported the scripted after I crreated my save file for the game. Great script, that one.