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Big Tektite

Overview
Creator: Saffith Added: 29 Apr 2014 Tags: Enemy, FFC Downloads: 139
Rating[?]: Rating: 4.5/5 (5 ratings)
View Script Download Example
(1.81 MB)
Information

Description Setup Reviews Comments

Vivi (Floating)  

Posted 08 December 2016 - 04:00 PM


Attribute 2: Flags - add together any of these numbers:
* 1: Can be stunned and frozen by clocks
* 2: Super jump disabled
* 4: Super jump impact stuns Link if he's on the ground
* 8: Super jump impact launches debris
* 16: Super jump impact drops enemies or debris from the ceiling
* 32: The tektite is invincible unless stunned from a super jump
* 64: The tektite's weapons are unblockable (some weapons are unblockable regardless)
* 128: Fall onto the screen at the start of the fight

How do I exactly put the attributes together? O_o
 

Tabletpillow  

Edited 08 August 2015 - 08:49 PM
I don't know how to set it up. Please help me. I'm a noob.
I got ghost.zh and string.zh, didn't do anything to it. Because it worked.
Did the clock script.
I imported it all
I created tiles, and attributes.
I put the FFC script at slot 1. Put Attr. 12 as 1.
But it doesn't work. The enemy just stayed in one spot with the selected tile in the enemy editor.

Oh wait, never mind figured the problem out. Turns out I imported the scripted after I crreated my save file for the game. Great script, that one.