Thank you, mate
The updated version of the ActiveRings Script is also available now.
Changed the "if" line as you told me.
Earthquake Enemy
Overview
Creator:
Bagu
Added: 18 Feb 2020
Tags:
2.55,
Enemy,
NPC
|
View Script |
Information
Wanna have an enemy (no matter what type) that triggers an earthquake, synchorized with variable SFX...? Try this code
May the Triforce be with you, mates
(BTW I'm not that kind of shitty player, as it seems in the demo video - I just let the beast live, to show effects)
May the Triforce be with you, mates
(BTW I'm not that kind of shitty player, as it seems in the demo video - I just let the beast live, to show effects)
Description Setup Reviews Comments
- required headers: "std.zh"
Load the script in the "Action Script" slot of an enemy, you want.
D0 = Time before the earthquake begins
D1 = SFX you want to use for the quake attack
D2 = Delay before the loop restarts
Load the script in the "Action Script" slot of an enemy, you want.
D0 = Time before the earthquake begins
D1 = SFX you want to use for the quake attack
D2 = Delay before the loop restarts