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Balance of Nature

Overview Feature Quest
Creator: ywkls Genre: Dungeon Romper Added: 02 Mar 2015 Updated: 19 Apr 2024 ZC Version: 2.55 Downloads: 2384 Rating[?]: Rating: 3.63/5 (18 ratings) Download Quest
(8.65 MB)
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Plutia  
Rating: 2/5

Posted 20 April 2024 - 01:07 AM
Honestly kind of an empty and boring experience. Outside of the courage dungeon, I didnt'y really find any of the dungeon design to be memorable which is certainly not helped by the frequent use of teleports. There are several times where there is a locked door in a room with a key chest in the same room where there is no puzzle to obtain the key, just walking up to it, and at that point, why bother locking the door? Not to mention the number of times a room would end in a teleport to another room with the chest right after it. Why bother putting a teleport there if you were just gonna give the key anyways? I know it's probably in part to make it so every dungeon can look like the item it has, but there has to be a less forced way than this.
It's impressive that you created and finished such a large quest, to be clear, but I really feel like this is one of the emptiest experiences I've had in ZC. Having custom bosses for every dungeon is at least a plus. I don't think many of them are all that good, but it is good to have them.
  • Dirtyshovel likes this
 

THEMDODO  
Rating: 4/5

Edited 06 November 2022 - 08:37 AM
This quest is generally very well made, with fun dungeon designs and good custom bosses. Haven't gotten everything yet, but the secrets were nice. It was quite fun to beat, but my experience was hindered by some road blocks along the way.

(the review has some spoilers for bosses/dungeons, don't read if you don't want to be spoiled about those)

First, the good stuff:

-The overworld is a little too linear for my tastes, but flowed very nicely.
-The dungeon design for the most part was fun and also flowed nicely. scarcely did i ever feel like a dungeon took too long/ was generally boring (i'll get to that later)
-custom bosses are definietly a plus. They felt responsive and were fun to beat.
-good use of tiles in dungeons.
-The fast travel warps. really makes traveling through the overworld faster and less tedious.
-some of the puzzles in orlox's lair were challenging, although like alot of the other dungeons, the rest felt a little stale.

Despite the quest being on the easier side (at least that's how it felt to me), the game was quite fun and at times challenging.

Now, for the less good stuff:

-Alot of the custom enemies felt floaty and finicky. Despite this, they were still enjoyable and not much of a nuissance. some died after a single or double blow later on, which made most of the fights very boring.
-I'm not a huge fan of the overworld screen designs. they felt empty and way too simple at times.
-The block puzzles. They get slightly challenging in orlox's lair (and dungeon 3), but for the most part they're way too easy and become a nuissance as the game goes on. also some of the other puzzles that utilized switches also felt the same way.
-Dungeons 4 through 8 were the worst imo. They barely utilized previously introduced mechanics and had some of the more boring block puzzles. They weren't bad dungeons persay, but they still were boring enough to keep me from continuing the quest for a while.

Something that i'm thankful for is that the quest doesn't use cryptic puzzles like zelda 1 and some other quests do. even when puzzles felt tedious, they never outrite made me put the game off out of frustration.

Favourite Bosses:
-Dodongo King(excluding the one in orlox's lair; dies instantly due to upgraded arsenal)
-Mothora(excluding the one in orlox's lair; dies instantly due to upgraded arsenal)
-Phantom Ganon

Least Favourite Bosses:
-Giant Pols Voice (although i did like the concept of the mechanic that was used)

Favourite Dungeons:
-Sandy Ruins (loved it)
-Darunia's Grave

Least Favourite Dungeons:
-Flooded Retreat

All-in-all, great experience, despite some of the less good things. Great quest, very enjoyable, and would definitely love to play through it again. Can't wait to try out some of your other stuff!
  • ywkls likes this
 

TheCentralScrutinizer  
Rating: 3/5

Edited 28 August 2020 - 08:30 PM
I'll keep this short. Overall, I greatly enjoyed Balance of Nature. However, there were a few flaws that interrupted the flow of the game (which I'm mainly covering in the review so it's known) and, in fact, forced me to use exploits such as clipping through walls. An example is the barrel blocking the grave, which you are supposed to slash away with the lv. 2 sword. I watched a playthrough on Youtube to see if I was doing it right, and I was, however it wasn't working. I saved and restarted, nothing. I hard reset ZC, still nothing. I walked through the barrel to continue through the quest. Note, even with the later sword upgrades, I still couldn't destroy the barrel.

Secondly (please forgive me as I don't recall the name) the dungeon with the trees connected by bridges has a couple of spots that kept me from progressing. One was entering through the back of one of the trees. It should have taken me into that section of the dungeon, in theory, but it didn't. The other was an unwalkable floor beneath an overpass.

In the end of it all, I greatly enjoyed the quest. The music was good, the bosses were just awesome (although Aghanim could use a tweak or two in scripting, it was taking forever for him to fire off a projectile), dungeon layouts were perfect, the overworld was highly enjoyable exploring about. I love the work you did on your teleport hub, so thank you for that, it made the game much nicer to get through.

All in all, good quest, just needed to cheese it a couple of times to complete it legitimately. Trust me, if it were possible, I would have done it without the wall-clip.

7/10. Needs some work and fine-tuning, but awesome experience in the end. Frankly, it was worth the hassle of a few inconvenient barriers.
 

Soma C.  
Rating: 5/5

Edited 12 December 2017 - 03:58 PM
After playing through the quest twice, once on an older build and again with some added features, I can officially rate this thing XD
Both experiences were quite positive; I only ran into a couple of bugs but they were fixed promptly by the creator so they've a nonmention at this time. As far as gameplay I was impressed both times. Yes, the dungeons are rather simplistic in nature but I didn't have a problem with that aspect of things. It still made them labyrinthine in a way which is something the Zelda series excels at. I think I missed an item in the final regular level (18) but still managed to beat the quest with no issues besides.
Solid 4.5 from me which rounds up to a 5 either way. Great job ywkls. And I'll be playing or replaying your other entries soon ;)
  • ywkls likes this
 

zcbeadnik  
Rating: 4/5

Posted 04 August 2016 - 11:19 PM
Great quest, ywkls. No issues, really. Very fun to play and had just the right amount of challenge. Thanks for updating it. Can't wait to play Passage of Time next. :) b
  • ywkls likes this
 

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