The quest is excellent...but I miss the epicness of scripted bosses...with fun music included that was in Mirage Island.
I know that quest itself was a bit of a unique story in itself...but i feel there could be more done with the bosses than current. Mind you...I didn't go very far yet yet into Omega (current version...I went quite far into a past one) But I do know I got to one L1 dungeon end....hoping for a fight...only to end up with a boring Dodongo
I guess I'm just spoiled.
Report Randomizer Omega
Overview
Creator:
HeroOfFire
Status: Active
Genre: Scripted
ZC Version: 2.50
Project Started: 01 Feb 2018
Project Opened: 27 Apr 2018
Information
A massive quest that randomly shuffles the overworld caves, dungeons, and of course, the items.
You are given options to decide how things are shuffled, and how long the quest is.
You are given options to decide how things are shuffled, and how long the quest is.
Feed Description Updates Comments Screenshots
Furryboy2222
Posted 21 September 2018 - 05:23 PM
you are really doing an excellent job so far. every time i tell people new to zelda classic, i always recommend your randomizers. i do plan on streaming this on my twitch in the near future, although like eppy, i may wait on beta 2 before i stream it.
now the quest itself reminds me of mirage island in the way of tilesets and familiarity of items. there is one thing i may want to see in this though. you have the random useless old men in beta 1. i like the fact that they are (obviously) random and always giving me a laugh ("Join the Nintendo Fun Club today, Link!") and the thing i would like to see is the same randomness in door repair charges if you decide to implement those. (i hope to see one that charges the player rupees and then declares "screw these doors, im taking your cash and going to the bahamas!")
another thing is can you consider the option if the player does/does not want custom bosses?
to review, there is no cons i can come up with about this game. this is absolutely a blast to play, especially after playing your earlier quests. thanks for the time and effort you give to us players when making this.
last thing, my new twitch is Biosword1161
now the quest itself reminds me of mirage island in the way of tilesets and familiarity of items. there is one thing i may want to see in this though. you have the random useless old men in beta 1. i like the fact that they are (obviously) random and always giving me a laugh ("Join the Nintendo Fun Club today, Link!") and the thing i would like to see is the same randomness in door repair charges if you decide to implement those. (i hope to see one that charges the player rupees and then declares "screw these doors, im taking your cash and going to the bahamas!")
another thing is can you consider the option if the player does/does not want custom bosses?
to review, there is no cons i can come up with about this game. this is absolutely a blast to play, especially after playing your earlier quests. thanks for the time and effort you give to us players when making this.
last thing, my new twitch is Biosword1161
- fraZ0R and aranche like this