The quest is excellent...but I miss the epicness of scripted bosses...with fun music included that was in Mirage Island.
I know that quest itself was a bit of a unique story in itself...but i feel there could be more done with the bosses than current. Mind you...I didn't go very far yet yet into Omega (current version...I went quite far into a past one) But I do know I got to one L1 dungeon end....hoping for a fight...only to end up with a boring Dodongo
I guess I'm just spoiled.
Report Randomizer Omega
Overview
Creator:
HeroOfFire
Status: Active
Genre: Scripted
ZC Version: 2.50
Project Started: 01 Feb 2018
Project Opened: 27 Apr 2018
Information
A massive quest that randomly shuffles the overworld caves, dungeons, and of course, the items.
You are given options to decide how things are shuffled, and how long the quest is.
You are given options to decide how things are shuffled, and how long the quest is.
Feed Description Updates Comments Screenshots
Wrapping up the Zelda 1-style randomizers, Omega is a combination of the many randomizers that have come before, but also with a few new ideas here and there.
With the options, you can set the length of the quest via number of dungeon sets and number of overworlds. The overworlds are the Light and Dark from Classic/Modern/Super/Alpha, and the BS and Outland overworlds from the randomizers of the same names. Each overworld has 4 dungeon sets associated with it, although you can shuffle the dungeon sets around.
Level 9s work a little differently. Each overworld has it's own set of triforce pieces, and you need all 8 from that world to access which Level 9s appear in it.
There are also a huge number of obtainable items. So many, that the quest has a unique subscreen system to handle them all. Make sure you have your Ex Buttons set, you'll want to use them. The longer the length, the more items you can find.
The goal is the same as most quests: Beat Ganon, save Zelda. But finding where she has been hidden is a little different. You don't have to 100% the quest or even visit every Level 9, but preparing for the final fight helps.
With the options, you can set the length of the quest via number of dungeon sets and number of overworlds. The overworlds are the Light and Dark from Classic/Modern/Super/Alpha, and the BS and Outland overworlds from the randomizers of the same names. Each overworld has 4 dungeon sets associated with it, although you can shuffle the dungeon sets around.
Level 9s work a little differently. Each overworld has it's own set of triforce pieces, and you need all 8 from that world to access which Level 9s appear in it.
There are also a huge number of obtainable items. So many, that the quest has a unique subscreen system to handle them all. Make sure you have your Ex Buttons set, you'll want to use them. The longer the length, the more items you can find.
The goal is the same as most quests: Beat Ganon, save Zelda. But finding where she has been hidden is a little different. You don't have to 100% the quest or even visit every Level 9, but preparing for the final fight helps.