Report TLoZ: The Whistle of Wisdom
Overview
Creator:
Joelmacool
Status: Active
Genre: Story-driven
ZC Version: 2.50
Project Started: 26 May 2015
Project Opened: 26 May 2015
Information
This quest may or may not be the sequel to How Do I Play Zelda. This quest will surely show an improvement in both detail AND enemy variety!
Feed Description Updates Comments Screenshots Staff
Shane
Posted 26 May 2015 - 07:51 PM
I personally disagree with some of the reviews regarding HDIPZ. Though mainly with the enemy variety. While I do think two enemies per map is a bit boring, too many variety can cause problems too. I say three to five enemies per map. Don't use too many enemies early on or else you will run out of ideas and become repetitive. Also what's more important is you correct a better balance. For example Level 3 had Fire Zols/Gels while Level 4 had just Zols/Gels. See the flaw here? That's more of an issue if anything, but I think HDIPZ was a really good game.
That said, this does look promising. Your screen design has improved slightly. I still don't like green mountains.
That said, this does look promising. Your screen design has improved slightly. I still don't like green mountains.
- Joelmacool likes this