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Report TLoZ: The Whistle of Wisdom
Overview
Creator:
Joelmacool
Status: Active
Genre: Story-driven
ZC Version: 2.50
Project Started: 26 May 2015
Project Opened: 26 May 2015
Information
This quest may or may not be the sequel to How Do I Play Zelda. This quest will surely show an improvement in both detail AND enemy variety!
Feed Description Updates Comments Screenshots Staff
The new update "Be Gone..." has been posted. | 25 Jun 2016 |
1 screenshot has been posted. | 13 Feb 2016 |
1 screenshot has been posted. | 16 Dec 2015 |
1 screenshot has been posted. | 13 Dec 2015 |
The new update "The Stealth Dungeon" has been posted. | 01 Nov 2015 |
1 screenshot has been posted. | 29 Oct 2015 |
1 screenshot has been posted. | 26 Sep 2015 |
1 screenshot has been posted. | 07 Sep 2015 |
1 screenshot has been posted. | 22 Aug 2015 |
The new update "Update 22/08/15" has been posted. | 22 Aug 2015 |
This may or may not be the sequel to HDIPZ!
The quest aims to:
- Improve enemy variety!
- Improve on detail!
- Include scripts!
- Have 5 total dungeons! (If not maybe more!)
- More!
This game might include 4 big dungeons and 1 massive final dungeon. Do NOT expect this quest to be big, because I assure you, it is not!
I hope you look forward to more coming from this quest!
The quest aims to:
- Improve enemy variety!
- Improve on detail!
- Include scripts!
- Have 5 total dungeons! (If not maybe more!)
- More!
This game might include 4 big dungeons and 1 massive final dungeon. Do NOT expect this quest to be big, because I assure you, it is not!
I hope you look forward to more coming from this quest!
Be Gone...Started by Joelmacool , 25 Jun 2016 |
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The Stealth DungeonStarted by Joelmacool , 01 Nov 2015 |
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Update 22/08/15Started by Joelmacool , 22 Aug 2015 |
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Staff WinnersStarted by Joelmacool , 19 Aug 2015 |
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Staff Sign-UpStarted by Joelmacool , 02 Aug 2015 |
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A Big "Userbar"Started by Joelmacool , 04 Jun 2015 |
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Level 1Started by Joelmacool , 21 Jun 2015 |
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Stray FairiesStarted by Joelmacool , 27 May 2015 |
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Shane
Posted 26 May 2015 - 07:51 PM
I personally disagree with some of the reviews regarding HDIPZ. Though mainly with the enemy variety. While I do think two enemies per map is a bit boring, too many variety can cause problems too. I say three to five enemies per map. Don't use too many enemies early on or else you will run out of ideas and become repetitive. Also what's more important is you correct a better balance. For example Level 3 had Fire Zols/Gels while Level 4 had just Zols/Gels. See the flaw here? That's more of an issue if anything, but I think HDIPZ was a really good game.
That said, this does look promising. Your screen design has improved slightly. I still don't like green mountains.
That said, this does look promising. Your screen design has improved slightly. I still don't like green mountains.
- Joelmacool likes this
Quest Creators
- Joelmacool
Contributors and Beta Testers
- Eddy
- Shane
- Jared
- MarinaraSauce