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Megaman X and Zero Portraits

Overview
Creator: Shadow Strider Updated: 14 Jun 2004 Downloads: 24
Rating[?]: Rating: 4.23/5 (12 ratings)
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(9.5 KB)
Tags: 16-color, Character, Cutscene, Edited, Misc, Original
Information

About Reviews

LJ Bad  
Rating: 5/5

Posted 03 January 2006 - 10:38 AM
These are good. X is really good for being hand drawn. To use these in a quest they might take a little editing.
 

Mr.Descer  
Rating: 3/5

Posted 23 June 2004 - 01:09 PM
The colors and shading could have been done better. Not bad if MMX is hand drawn, but he could look better too.
 

destructo_maniac 
Rating: 4/5

Posted 20 June 2004 - 02:55 PM
It all looks great but the coloring needs a bit of work.
 

NoeL  
Rating: 4/5

Posted 19 June 2004 - 10:16 AM
I agree with a lot of the bad things that people have said (eg stray pixels, bad colours and the ^eye thing), although X looks great for hand drawn work, though you need a bit more practice shading, especially the outside edges of his head. as an example, see how at the top of Zero's head theres a grey outline that get lighter as his head does, but the back of X's head is flat blue? personally i would have went a little easier on the harsh white as well. there are other small things that i wont mention, and i'll leave you with "nice job.. but i could do better :sly:"
 

link3505  
Rating: 3/5

Posted 13 June 2004 - 01:04 PM
these are pretty good, but, I did notice some stray pixels, like the ones Raiden was talking about.

these were ripped from the SNES games, correct? Zero's face looks like the one from the intro of MMX3, but I could be wrong. wherever you got it, and whatever program you used to reduce the colors, it did a poor job

the expressions are great, though.

also, the faces are huge for ZQuest, but that's just my opinion.

still a good job
 

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