Link's Awakening Owl for DoR
Overview
Creator:
Radien
Added: 23 May 2010
Downloads: 52
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Download Tile (3.81 KB) |
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| Tags: Character, Edited, Sprite | |||
Information
This is the owl from Link's Awakening, edited to have a slightly higher amount of detail. Some of these tiles are already available in the DoR tileset, and these should match them in style. This provides the remaining LA tiles, ready to use.
The "flying" animation is mostly useful for cutscenes, unless you employ scripting or some other advanced technique. (Or you could assign it as an enemy...?)
~Ripping Info~
Designed for the DoR tileset, CSet 8. Can be ripped normally (8-bit mod [View Full Description]
The "flying" animation is mostly useful for cutscenes, unless you employ scripting or some other advanced technique. (Or you could assign it as an enemy...?)
~Ripping Info~
Designed for the DoR tileset, CSet 8. Can be ripped normally (8-bit mod [View Full Description]
About Reviews
Description
This is the owl from Link's Awakening, edited to have a slightly higher amount of detail. Some of these tiles are already available in the DoR tileset, and these should match them in style. This provides the remaining LA tiles, ready to use.
The "flying" animation is mostly useful for cutscenes, unless you employ scripting or some other advanced technique. (Or you could assign it as an enemy...?)
~Ripping Info~
Designed for the DoR tileset, CSet 8. Can be ripped normally (8-bit mode is not needed).
~Recommended Animation Info~
Blinking Owl (row 1):
Anim frames: 2, requires one combo. Anim speed is up to your personal tastes. A 1x2 combo version is provided if you need it, in which case you should use ASkipX: 1 if available in your version of ZQuest.
Flying Owl (row 2):
Anim frames: 4, anim speed: 8, ASkipX: 1. The third frame of this animation may also be useful on its own if you want to show the owl perching with wings outstretched.
Head-turning Owl (row 3-4):
Anim frames: 40, anim speed: 20.
You may wish to alter the speed for this one according to your taste.
The "flying" animation is mostly useful for cutscenes, unless you employ scripting or some other advanced technique. (Or you could assign it as an enemy...?)
~Ripping Info~
Designed for the DoR tileset, CSet 8. Can be ripped normally (8-bit mode is not needed).
~Recommended Animation Info~
Blinking Owl (row 1):
Anim frames: 2, requires one combo. Anim speed is up to your personal tastes. A 1x2 combo version is provided if you need it, in which case you should use ASkipX: 1 if available in your version of ZQuest.
Flying Owl (row 2):
Anim frames: 4, anim speed: 8, ASkipX: 1. The third frame of this animation may also be useful on its own if you want to show the owl perching with wings outstretched.
Head-turning Owl (row 3-4):
Anim frames: 40, anim speed: 20.
You may wish to alter the speed for this one according to your taste.
Credits
Pure tileset:
Mr. Z, and anyone else who ripped Link's Awakening tiles into it.
Requested by Sephiroth.
Mr. Z, and anyone else who ripped Link's Awakening tiles into it.
Requested by Sephiroth.




