The DX version held up extremely well for me while playing in 2026. Definitely on the easier side, though there are some spots that could prevent a zero-death run if you’re not careful (e.g. the mirror-robe guarding the red mail).
For being released in the ZC 1.92 era, there is a lot of tech to love in this quest’s dungeons. The ice puzzles in L5 were fun. If you didn’t like the “forest in the sky” area that held the L2 sword, then ZC probably wasn’t for you back in ~2005. The few dungeons that had “switch gems” (I'm not sure how else to describe it lol -- but it's what was responsible for e.g. the fog in L6, and the barriers that usually were found in side dungeons) made dungeon exploration feel unique. I can only think of Dreams of Yesterday as another 1.92 quest that wrestled with such “switch gem tech” and pulled it off in a way that was fun for the player.
Link's Birthday Deluxe
Overview
Feature Quest
Creator:
Mr. Z
Genre: Dungeon Romper
Added: 06 Jan 2005
ZC Version: 1.92 B182
Downloads: 1269
Rating[?]:
|
Download Quest (1.95 MB) |
Information
Link's Birthday Deluxe, a complete remake of my successful quest, Link's Birthday, released nearly two years ago.
This quest features 12 dungeons (3 of them are optional) and 1 full overworld.
You can get all weapons except for the Golden Arrow, Golden Ring, Boots and the Magic Key.
Don't expect this quest to be a close lookalike of LB, some areas and dungeons have been completely renewed and there are tons of new additions to it, like secret ... [View Full Description]
This quest features 12 dungeons (3 of them are optional) and 1 full overworld.
You can get all weapons except for the Golden Arrow, Golden Ring, Boots and the Magic Key.
Don't expect this quest to be a close lookalike of LB, some areas and dungeons have been completely renewed and there are tons of new additions to it, like secret ... [View Full Description]
About Reviews Comments Forum Topics
Flaxo
Edited 16 August 2014 - 11:46 AM
Disabling the ability to see the world map by pressing the map button, which is the space bar by default, is a bad idea. The word "none" is misspelled as "noone" at every instance of the word, which is kind of annoying. There are quite a few other misspellings, for example "abandonned" instead of "abandoned". There's also a point of no return inside the first secret dungeon where you can get stuck and the only way to get out of it is to save and quit. You get stuck if you use the hookshot two screens north of the entrance without first pressing the switch on the same screen. When you take the underwater stairs in Level 6, the map is disabled until you change floors by going downstairs or upstairs.





