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Yuurand: Tales of the Labyrinth

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Yuurand: Final Fragmentation


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#1 Russ

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Posted 25 December 2024 - 06:52 PM

Hello everyone, and Merry Christmas! We've got some exciting news. Yuurand 8.0: Final Fragmentation is released!

Now, before I dive into what this update is, I wanna give some background and talk about what this update is not. After 7.0 was released, some fragmented areas were made by several people. However, they were never merged with the main file, and eventually, the planned update kinda fell apart. For a while, this update languished in limbo, until Moosh and Deedee pushed me to work on it again recently. Figuring I'd dragged my feet long enough, I decided to finish that planned update. I've checked recently with Aevin, who does still give his blessing to this update.

This is a roundabout way of saying this is an update with simultaneously a lot of content and also not a lot you might expect from a Yuurand update. There are no new full labyrinths, characters, bosses, stories, or achievements. However, we have brought a whole lot of new fragmented areas. A double digit number, even! This equates to about one new labyrinth's worth of content, though spread through fragmented. We've also added a lot of new features that, while not earth-shattering, should greatly improve quality of life. And, of course, we've done our best to fix the most annoying bugs that were present. The overall goal of this update is to polish up Yuurand, to extend its shelf life, and to give it a proper send off.

It's been almost seven years since Yuurand first launched, and what a wild ride it's been. The quest formed a community, brought in contributors from across the ZC scene, and ultimately became the bench mark for what 2.53 was capable of and the best stress test for the engine the ZC devs could ask for. Thank you all for coming along with us on that ride.

Anyways, now that I've rambled, what can you actually expect from this update? Here's the new features:


 
And here's the smaller tweaks, bug fixes, and balance adjustments:


While this update should be compatible with existing save files, we recommend screenshotting your password, just in case. You can download the update here. The music for this update can be found here. And if you need to download the whole music pack for the quest, that can be found here.

As always, while we've done out best to ensure as few bugs as possible made it through, the nature of Yuurand means some bugs have certainly slipped through. Please let us know any issues you run into; I'll do my best to fix them promptly.

So what's next for us? While this may be Yuurand's farewell to the Labyrinth, Aevin is continuing to work on games in the franchise. You can find him over in The Labyrinth Discord server, which he uses to post about his creative projects in development. He's also released a nifty remake of Hitodama on Steam, and if you haven't played it, you should absolutely give it a shot! It's really cool, plus has an exclusive labyrinth you won't find in Yuurand. Did I mention it's only 2 dollars right now? It's practically a steal! While the Yuurand contributors and myself aren't involved in Aevin's further work in the franchise, I'm joining the rest of you in eagerly looking forward to what comes next as a fan again, rather than a contributor.

As for me and the rest of the contributors? Well, we'll see. Moosh and I have recently made a Discord server as well, which you can find here. We're planning on using this server as a central hub for our creative works going forward. I've had plans for a spiritual successor to Yuurand for a while, one that incorporates the kind of iterative release schedule Yuurand had but makes a bigger focus on community contributions and planning ahead. As of right now, this isn't past the concept stage, so I don't want to make any promises, but I'll be sure to update you all if/when development commences there.

From both me and Aevin, thank you all so much for taking this journey with us, and we hope to provide more to come in the future!


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#2 Aevin

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Posted 25 December 2024 - 07:02 PM

It's great to see this last content update finally finished. It's been nagging at me for a long time that the latest efforts of some contributors hadn't made it in yet. Thanks to Russ and those contributors for their work in making this happen. I hope the update entices some players to revisit the game.

Yuurand development has been quite the journey. Thanks again to Russ and all the Yuurand contributors, including Moosh, Evan, Deedee, Mani, and more. (Sorry if I've overlooked anyone in particular.) And, of course, thank you to all the players. It's my time with all the aforementioned people that has made this game so special for me. I'm always carrying my experiences and the things I learned from Yuurand, and from the larger ZC community, with me into my future projects.

 

Quick personal plug...

Spoiler


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#3 Evan20000

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Posted 25 December 2024 - 07:12 PM

The stealth player Venser buff that removes the need for managing 2 separate charges at once for optimal play. You love to see it.



#4 Mani Kanina

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Posted 26 December 2024 - 10:02 AM

Now let's see what horrors from beyond the labyrinth we'll see this time...


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#5 Evan20000

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Posted 26 December 2024 - 05:08 PM

Now let's see what horrors from beyond the labyrinth we'll see this time...

The most fun 9 rooms in ZC.



#6 Russ

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Posted 26 December 2024 - 07:18 PM

Hey all. Unfortunately, I realized one of the songs wasn't properly included in the music pack. You'll want to redownload the 8.0 update music folder to fix it. I also updated the quest file to fix a few bugs, including one that sometimes causes the double battle to desync under specific but not too uncommon situations, so I'd recommended redownloading that as well. Apologies for the inconvenience. Lastly, a couple of people using the passwords to bring in older saves are letting me know that some of their house purchases aren't being carried over. I'm looking into fixing this, but in the meantime, if a bunch of your purchases are gone and you don't want to grind the money to get them back, let me know and I can pass along a password to fix it.



#7 Russ

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Posted 30 December 2024 - 06:20 PM

Hey everyone, sorry for the double post. I've fixed a whole lot of bugs over the last several days. Most are minor, but there's a couple of bigger ones, namely one that caused the total item count to get thrown off if a certain area spawned, and another that caused the door to the final boss to fail to open if the roaming boss spawned in a particular arena. I'd suggest redownloading the update for those. The update today also adds a new custom seed by Orithan, titled the Ouroboros Puzzle.

 

I'm sure more bugs will be caught, and I'll continue to silently update the quest file to make these minor fixes, but I'll announce when larger fixes or new custom seeds that warrant a redownload are made.



#8 Russ

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Posted 03 January 2025 - 04:12 PM

Alright, I think most of the issues have been caught at this point. This update fixes a bug that might prevent items from spawning properly if the roaming boss appears in certain areas, plus an area whose gimmick only partially reset when runs are completed. It also fixes a lot of issues with carrying over house progress via password. There may still be a few issues to work through there, but the majority of your unlocks should appear if you used a house password now. As always, please let us know if you run across any issues.




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