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Randomizer BS Zelda Version

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Randomizer BS

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#31 pixcalibur

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Posted 07 March 2016 - 01:04 PM

Part 18 - Finishing off the basic elemental levels, which are the easy to find levels.  Next up will be the more subtle to find levels



#32 pixcalibur

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Posted 09 March 2016 - 11:04 PM

Part 19 - Time to go after the semi-hidden bonus levels.  Already had 3 of them done (rupee ring, sword, chakram) beforehand.  The other 5 give various other items.  Not too difficult to find these places.  8 of these items total to find.



#33 pixcalibur

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Posted 11 March 2016 - 09:31 PM

Part 20 - Got 3 more rather hidden levels to explore here.  Takes a bit more searching to find these levels.  So after grabbing all the loot here, got all the items, so we can go get that rupee chest for tons of extra money



#34 pixcalibur

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Posted 14 March 2016 - 10:46 AM

Part 21 - We go with the basic ending first.  You get one of the LINK levels at first, but you can explore the other 3 afterward.  If you explore all of them, you'll get clues basically telling you how to get to the Distant Overworld

 

After all that, time to beat up Ganon.  Hopefully you have at least a red ring if you come here early on, as attacks kind of hurt.  



#35 pixcalibur

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Posted 15 March 2016 - 09:24 PM

Part 22 (Final) - Now we can go for the extra ending, beating up some bonus bosses for another easter egg item.

 

Always like the Randomizer games given pretty good replay value assuming you randomize stuff.  Got a solid formation for this run, which helped out


Edited by pixcalibur, 15 March 2016 - 09:25 PM.


#36 HeroOfFire

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Posted 30 March 2016 - 09:41 PM

Very good run, it helps when there are good items in the main 133 spots.

 

To clarify a few things, some enemies use defenses in unexpected ways. The not very threatening custom Aquamentus boss and the not at all plot important Link lookalike take less damage from sword beam type damage, to try and make the more dangerous melee a little more useful against them. You can use the amazing Spread Sword on them, but expect them to take a lot of hits if you use the beams at range. Then again, the obvious weakness of the Link lookalike is reflecting his beams back at him.

 

And the Zelda lookalike? Also not at all plot important. That totally isn't a cameo of the final boss of my only 2.10 quest. But then again, the Distant Overworld is a sort-of NES demake of that quest anyway.

 

Kinda funny how True Chaos didn't end up as the hardest one to find, thanks to that obscure hint. The level does have some logic: rooms are grouped into sets of 4, and 3 of the 4 doors randomly go to the other rooms in the set. The last door always goes into the adjacent room, including the one door that goes off the map. You can tell when you change sets when the Wizzrobe type changes.

 

TwitchPlaysZelda? Besides the obvious joke, it also takes advantage of a nickname someone gave Stalfos 3...

 

Tree Territory? The name pokes fun at Territorial Oak and the area is based on an April Fools joke quest I made that year that got ignored. That quest also had the trick of burning and bombing the same spot over and over for a secret.

 

And the True Final Boss? A slight parody of the final boss of Quest for Hookshot 2.

 

Gameplay wise, Randomizer BS only had a few new items. Design wise, BS introduced using seeds fro the randomizer and a "Got Everything" chest item. Bot of these features got added to Super in an update, and all future randomizers kept these features.

 

And I learned from my mistakes, Outlands is better about enemy difficulty curve and item placement when the quest is split into 2 parts.



#37 pixcalibur

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Posted 30 March 2016 - 11:52 PM

Very good run, it helps when there are good items in the main 133 spots.

 

To clarify a few things, some enemies use defenses in unexpected ways. The not very threatening custom Aquamentus boss and the not at all plot important Link lookalike take less damage from sword beam type damage, to try and make the more dangerous melee a little more useful against them. You can use the amazing Spread Sword on them, but expect them to take a lot of hits if you use the beams at range. Then again, the obvious weakness of the Link lookalike is reflecting his beams back at him.

 

And the Zelda lookalike? Also not at all plot important. That totally isn't a cameo of the final boss of my only 2.10 quest. But then again, the Distant Overworld is a sort-of NES demake of that quest anyway.

 

Kinda funny how True Chaos didn't end up as the hardest one to find, thanks to that obscure hint. The level does have some logic: rooms are grouped into sets of 4, and 3 of the 4 doors randomly go to the other rooms in the set. The last door always goes into the adjacent room, including the one door that goes off the map. You can tell when you change sets when the Wizzrobe type changes.

 

TwitchPlaysZelda? Besides the obvious joke, it also takes advantage of a nickname someone gave Stalfos 3...

 

Tree Territory? The name pokes fun at Territorial Oak and the area is based on an April Fools joke quest I made that year that got ignored. That quest also had the trick of burning and bombing the same spot over and over for a secret.

 

And the True Final Boss? A slight parody of the final boss of Quest for Hookshot 2.

 

Gameplay wise, Randomizer BS only had a few new items. Design wise, BS introduced using seeds fro the randomizer and a "Got Everything" chest item. Bot of these features got added to Super in an update, and all future randomizers kept these features.

 

And I learned from my mistakes, Outlands is better about enemy difficulty curve and item placement when the quest is split into 2 parts.

 

= Yes, nice to get red ring and silver sword fairly early on.  Keeps me well equipped even into level 9's

 

= Hookshot seems to work well on the custom Aquamentus.  Reflecting Dark Link beams is fun given they do 16 hearts with no rings

 

= Lens helps with True Chaos and TPZ.  Tree secret took longer given I didn't notice the water tile differences.  Not sure how I stumbled into that purple candle secret bit

 

= BS was a nice little spin off from the original quest levels

 

= Outlands is a bit tricky at the beginning.  Once you find the ladder, then it's actually better off given you have a lot more space to explore around.





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