I have fully finished up the first quest, in Koten, and Classic. It took a bit longer than initially thought cause Koten had to have some changes made to it. That being said, this version of Koten that is used has some fixes, listed below. You can export this graphics pack, if you want a slightly updated version of Koten. The changes I made include:
- Removed extra pixels from left/ right doors which made them look off next to the walls.
- Corrected the dungeon template on the left side of the screen. This is still technically off, but it is better than it was. I don't feel like applying the template to every screen by hand, since the "apply Template to all" just doesn't work for whatever reason. This should be fully corrected in the second quest, and I might, MIGHT make an update later if I feel motivated to the first quest. It's just not that big of a deal.
- Made most of the water solid.
- Added palettes for Link's blue, red, and gold ring. (custom)
- Added sprite c-sets for Aquamentus, Digdogger, Gleeok, and Ganon. (copied from elsewhere in the set)
- Added "Dry Lake" Water tiles.
- Changed Lv2 Moblins from that weird orange, to a blue c-set.
So here is the download for the first quest. It is unpassworded, so look around. I don't expect this to be that big of a deal, but hopefully new-comers can learn from it, or just play TLoZ 1 with updated graphics. I will begin working on the second quest, which I don't anticipate taking quite as long, since the overworld is done, and the maps are pretty easy to import, and re-arrange for dungeons.


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