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Bfxr Sound Set

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#1 DragonDePlatino

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Posted 24 March 2014 - 01:27 AM

DOWNLOAD


Hey, quest designers! I've got a little something to share with you guys which'll add a little more pizzazz to your quests. It's a very comprehensive set of sound effects which I call the "Bfxr Sound Set". It fixes a lot of sound issues most quests have. I mean...I can't name how many times I've wanted to beat my head against a wall every time I hear OoT sound effects in a classic quest. :wth:
 
The Bfxr Sound Set overhauls all of Zelda's sound effects aside from the fanfares and longer noises such as boss growls. And as you might have guessed, every sound was created using the online tool Bfxr. I also used Audacity to normalize some of these noises. This set's goal is to keep a retro aesthetic in mind while utilizing soft, pleasing synths. It should fit reasonably well in Classic and modern tilesets alike.
 
Some things to keep in mind with this sound set...
  • To edit these, open the .bfxrsound files in Bfxr. Make sure you clear your sound bank before you load the layered sounds like Din's Fire!
  • All of the sounds are waaay different than the default ones you've been hearing for years. Give them some time to grow on you before you complain. :eyebrow:
  • Since these SFX are much easier on the ears, they are very base-heavy. Make sure to wear headphones and configure your computer's sound to hear them correctly.
  • The Message sound effect crackles when your rupees refill. This is a Zelda Classic error, so use the default sound if it grates your nerves. :(
  • This set is included in the Koten tileset, so check that download to see if you loaded them properly.
I worked very hard to learn Bfxr to fine-tune these sound effects so if you end up using them in a quest please show me! :tard:

Edited by DragonDePlatino, 16 August 2014 - 10:16 AM.

  • 4matsy, thepsynergist, Jared and 1 other like this

#2 thepsynergist

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Posted 24 March 2014 - 01:43 AM

This is a neat program.  Saves me the trouble of making my own via FL Studio and Chipsounds.  Thanks a lot.



#3 Avaro

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Posted 24 March 2014 - 03:50 PM

No way I could image to hear them in a modern tileset. bfxr is only meant for 8-bit games / or quests that use the classic tileset or another tileset that gives an 8-bit vibe. I'd love to see some people use them in their classic quests. Different sound effects definetly are a good reason for me to try one of those classic quests again :)

#4 DragonDePlatino

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Posted 24 March 2014 - 03:53 PM

No way I could image to hear them in a modern tileset. bfxr is only meant for 8-bit games / or quests that use the classic tileset or another tileset that gives an 8-bit vibe. I'd love to see some people use them in their classic quests. Different sound effects definetly are a good reason for me to try one of those classic quests again :)

Well, I dunno about that. I think they would work reasonably well in modern quests. As far as sound effects go, they're a step closer to hi-fi than just using Classic sounds in something like, say, Hero of Dreams.





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