Me and my brother are making an nsf of various Zelda themes, consisting mainly of themes that weren't originally 8-bit. Whlie testing my quest (which uses this), places using the nsf keep playing Track 05 (Stone Tower Temple) and the music resets in every room, despite being in the same Dmap. Changing the tracks on Zquest doesn't help. We've also already tried making a new version of the nsf, with and without a new name. Any help?
Music Problem
Started by
klop422
, Apr 04 2013 11:21 AM
4 replies to this topic
#1
Posted 04 April 2013 - 11:21 AM
#2
Posted 04 April 2013 - 03:20 PM
Me and my brother are making an nsf of various Zelda themes, consisting mainly of themes that weren't originally 8-bit. Whlie testing my quest (which uses this), places using the nsf keep playing Track 05 (Stone Tower Temple) and the music resets in every room, despite being in the same Dmap. Changing the tracks on Zquest doesn't help. We've also already tried making a new version of the nsf, with and without a new name. Any help?
In the RC builds I remember insta warp preventing the music from resetting when you warped. I'd do this for my MP3's that would otherwise reset.
#3
Posted 04 April 2013 - 05:54 PM
The staff had this problem when trying to use enhanced music in Path of Courage as well. The music would keep resetting when switching areas using the same song. You're not alone.
#4
Posted 04 April 2013 - 05:57 PM
The staff had this problem when trying to use enhanced music in Path of Courage as well. The music would keep resetting when switching areas using the same song. You're not alone.
#5
Posted 06 April 2013 - 11:24 AM
I don't know if you're all understanding correctly.
The music, though it is set to use another track, is playing track 05 rather than whichever track it's supposed to play. The resetting between rooms also happens within the dmap.
The music, though it is set to use another track, is playing track 05 rather than whichever track it's supposed to play. The resetting between rooms also happens within the dmap.
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