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Classic Tileset NPC's and Enemies

Overview
Creator: DaLink Updated: 31 Dec 2013 Downloads: 122
Rating[?]: Rating: 4.17/5 (5 ratings)
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(19.67 KB)
Tags: Original, Enemy, Character, Overworld
Information

About Reviews

ZeldaPlayer  
Rating: 5/5

Posted 02 March 2014 - 09:03 PM
Nice job, DaLink!
 

Lightwulf  
Rating: 4/5

Posted 17 December 2013 - 05:09 PM
Well, keeping in mind that this is for Classic, I think they look great!

I must disagree with XMuppetSB because I'm certain Beedle looks just fine in CSet 6; the screenshot is in CSet 8. Not every NPC uses the same CSet in Classic, so they might look weird in another CSet.

Since this is your first submission, DaLink, I wanted to clarify that you can attach screenshots for people to see other than the tiles you submit. I would advise to take separate screenshots in each of the CSets (as long as there's not too many; the max. screenshots is 10, I believe). In the case of these tiles, I think only CSet 8 and CSet 6 would be needed.

Nice job on the tiles! :D
 

XMSB  
Rating: 4/5

Edited 17 December 2013 - 09:17 PM
The enemies look pretty good, and the LTTP Armos has improved a bit, though it still reminds me of the Armos from Ocarina of Time and Majora's Mask.The NPCs on the other hand (including the new ones) don't really look all that great. For example, although that sprite of Beedle looks better in his proper palette, it's still not really all that good. But yeah, the newer enemy graphics look great. So other than the NPCs and the happy faced chu-chu, this sprite sheet has improved quite a bit.