The tile sheet is a little complicated, so lemme explain what you're seeing here. All of the tiles are 3x3, except for the downed sprites which are 5x3. The tiles support tracking, and the first few tiles are a 3-frame idle animation. The next group of sprites are the jumping animation, which are all 2 frames. So all in all, you should have a tracking 3-frame idle animation, a tracking 2-frame jumping animation, and an eye-spinning, flashing animation for being damaged.
If anyone makes any edits or recolors for this, show them to me so I can add them to this download.
==UPDATE 3/25/13==
- Changed palette to CSet 02 to make grabbing easier.
==UPDATE 3/08/14==
- Added a Cset 01 preview.
Credits
None.
Avaro
Posted 01 June 2014 - 03:01 PM
Wow. Looks great!
Koh
Posted 18 March 2013 - 04:56 PM
Very amazing pixel work here, and with only GBC limitations. Imagine this guy in 16-bit. I think you deserve more than a pat on a back....sugar cookie =D?
Ventus
Posted 18 March 2013 - 08:19 AM
The only thing I can say is awesome!.
SpikeReynolds
Posted 18 March 2013 - 05:25 AM
This thing is SICK! I wish there was a higher color version of this dude, cuz I could really use something like this in my quest.