Can I use two of these with the same key in one screen?
EDIT: didn't notice this was covered. Ignore me!
Locked Dungeon Entrance
Overview
Creator:
LinktheMaster
Added: 30 Apr 2014
Tags:
FFC
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View Script |
Information
Basically, this mimics the behavior of the GB Zelda games were oftentimes you'd have to get a special key to open up certain dungeons. Essentially, the player can only open it when Link has any item of your choosing.
Description Setup Reviews Comments
1. Create two combos for the dungeon entrance. The locked combo, then the open combo to its right (like you would setup a locked block). Do not set the locked version to a "lock block" combo type!
2. Put this FFC over the locked combo on the screen with this script attached, and the following variables set:
Note: Do not have a normal lock block on the screen!
Requires std.zh.
2. Put this FFC over the locked combo on the screen with this script attached, and the following variables set:
d0: The combo number of the locked combo
d1: The item required to open the lock block
d2: The message that is displayed if you do not have a lock block (leave as 0 if not desired)
d3: The sound effect played when opening the lock block (leave as 0 to use the shutter SFX)
d4: Set as 1 if you want the item to be removed from Link's inventory
Note: Do not have a normal lock block on the screen!
Requires std.zh.