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Bombs shake the screen

Overview
Creator: Avaro Added: 09 Oct 2014 Tags: Global
Rating[?]: Rating: 4.67/5 (5 ratings)
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Information

Description Setup Reviews Comments

Timelord  
Rating: 5/5

Posted 11 October 2014 - 11:00 PM
Simple, straight, and to the point, this allows easy, and modular screen violence during explosions; and Avataro was prudent in isolating each function so that a game designer can determine what explosion types generate this effect, and in using constants to divide normal, and 'super' bomb blasts.

I'd suggest a separate pair for eweapons, but the user can easily add those. I'd also be concerned with using this on screens with multiple bomb-spitting enemies, with respect to maintaining playability , but that's a design choice.

This seems a welcome addition to special effects libraries in any game.
 

David  
Rating: 5/5

Edited 09 October 2014 - 09:58 PM
This is a very creative script! Avataro, you really are a master of creativity; I would have never thought to do this. :D The script doesn't seem to have any problems either, which is great.

Definitely going to be using it for my quest. :)

Easy 5/5 for me.
 

Omega  
Rating: 5/5

Posted 09 October 2014 - 04:36 PM
Very nice, I'll be using this for sure.
 

ZeldaPlayer  
Rating: 5/5

Posted 09 October 2014 - 01:39 PM
This is an amazing script! Nice job Avataro!