5/5
As good as they come for a z1 remake quest. There's so many high points in this game, too many to list. Level 7 is my favorite, the visuals are eye candy with great music overall. Thanks DFW for making it!
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Origin
Overview
Feature Quest
Creator: DarkFlameWolf Genre: NES-style Added: 23 Jul 2007 Updated: 08 Jun 2012 ZC Version: 2.50 Downloads: 3040 Rating[?]: |
Download Quest (4.07 MB) |
Information
Hype Description:
This is a complete re-envisioning of Hyrule the way it was meant to be. Old places look new and unfamiliar, dungeons you have scoured many times in the past no longer bear the same treasures or the same design. Secrets that were once common knowledge have been lost and are hidden in new locations. The entire world has changed and you have to change with it if you want to survive. This is Legend of Zelda: Origin.
Developer Description:
Despite people commonly dismissing man [View Full Description]
This is a complete re-envisioning of Hyrule the way it was meant to be. Old places look new and unfamiliar, dungeons you have scoured many times in the past no longer bear the same treasures or the same design. Secrets that were once common knowledge have been lost and are hidden in new locations. The entire world has changed and you have to change with it if you want to survive. This is Legend of Zelda: Origin.
Developer Description:
Despite people commonly dismissing man [View Full Description]
About Reviews Comments Forum Topics
Description
Hype Description:
This is a complete re-envisioning of Hyrule the way it was meant to be. Old places look new and unfamiliar, dungeons you have scoured many times in the past no longer bear the same treasures or the same design. Secrets that were once common knowledge have been lost and are hidden in new locations. The entire world has changed and you have to change with it if you want to survive. This is Legend of Zelda: Origin.
Developer Description:
Despite people commonly dismissing many remakes or revamps or in this case, re-envisioning of the original Zelda quests, this goes far beyond what you have ever seen for the 1st and 2nd quests. First off straight from the get-go you have a choice to either start the 1st or the 2nd quest in the same quest file. There is also an option for a 3rd xtreme quest after beating the second or straight from the get-go for those insane Gung-ho players. To top it off, you have selection of choice for which dungeons you want to play over the course of Xtreme 3rd. Three Quests in one, can you handle it?
Massive changes with everything built from scratch. Heart containers on the overworld are now divided into 15 HC Pieces, the remaining 5 scattered across mini-games which you must win to acquire them. New secret locations, new cave systems, new dungeon layouts that do not conform to the original in anything but shape, every single item in ZC is utilized and can be acquired, a new Dome of Trials has opened up in the world, the ability to save Zelda in a variety of ways and finally a special bonus challenge for those who manage to complete Xtreme 3rd. This is everything you've been wanting to see for the originals, but never saw previously in any quest thus far. This is Origin.
http://www.youtube.c...BA&feature=plcp - Origin Video Walkthrough
May no longer work in the Lost Isle Build.
This is a complete re-envisioning of Hyrule the way it was meant to be. Old places look new and unfamiliar, dungeons you have scoured many times in the past no longer bear the same treasures or the same design. Secrets that were once common knowledge have been lost and are hidden in new locations. The entire world has changed and you have to change with it if you want to survive. This is Legend of Zelda: Origin.
Developer Description:
Despite people commonly dismissing many remakes or revamps or in this case, re-envisioning of the original Zelda quests, this goes far beyond what you have ever seen for the 1st and 2nd quests. First off straight from the get-go you have a choice to either start the 1st or the 2nd quest in the same quest file. There is also an option for a 3rd xtreme quest after beating the second or straight from the get-go for those insane Gung-ho players. To top it off, you have selection of choice for which dungeons you want to play over the course of Xtreme 3rd. Three Quests in one, can you handle it?
Massive changes with everything built from scratch. Heart containers on the overworld are now divided into 15 HC Pieces, the remaining 5 scattered across mini-games which you must win to acquire them. New secret locations, new cave systems, new dungeon layouts that do not conform to the original in anything but shape, every single item in ZC is utilized and can be acquired, a new Dome of Trials has opened up in the world, the ability to save Zelda in a variety of ways and finally a special bonus challenge for those who manage to complete Xtreme 3rd. This is everything you've been wanting to see for the originals, but never saw previously in any quest thus far. This is Origin.
http://www.youtube.c...BA&feature=plcp - Origin Video Walkthrough
May no longer work in the Lost Isle Build.
Story
Three Princesses have been stolen by Ganon, spread out over three quests. Your goal is to gather the pieces of 8 and enter Ganon's lair and destroy him and save your true love! (Typical Zelda fare, yawn)
Tips & Cheats
Be observant of your surroundings, not everything is the same as it was from the original quests.
Read the PDF Read-Me for extra tips and hints.
May no longer work in the Lost Isle Build.
Read the PDF Read-Me for extra tips and hints.
May no longer work in the Lost Isle Build.
Credits
Artwork Special Thanks:
Peteo - For Tilework
Radien - For Cave Tiles
Exate - For Custom Subscreen
ShadowTiger - For Editing Custom Subscreen
Relic - For Custom Ganon Sprites
Sharon Daniel - For Tilework
Dungeon Block Puzzle Special Thanks:
Blaman
Testers:
Nathaniel
Synbios1978
Sephiroth
System Error
Blaman
LinktheMaster
Moonwhisper
Dark Nation
Peteo
Peteo - For Tilework
Radien - For Cave Tiles
Exate - For Custom Subscreen
ShadowTiger - For Editing Custom Subscreen
Relic - For Custom Ganon Sprites
Sharon Daniel - For Tilework
Dungeon Block Puzzle Special Thanks:
Blaman
Testers:
Nathaniel
Synbios1978
Sephiroth
System Error
Blaman
LinktheMaster
Moonwhisper
Dark Nation
Peteo
Moosh
Edited 04 October 2019 - 04:18 AM
Second quest never again. The first is okay, but the second gargles ass all day every day 24/7 doubling and tripling down on the terrible design choices. Use the lens to find the lens? We got it. Block puzzles with absolutely no logic behind where you can and can't push shit? We got it. Random-ass 2.10 bomb triggers? We got those too, and we sprinkled them in the most obnoxious places possible. Atrocious enemy placements? Say hello you Uncle Like Like for me. How about continue point fuckery? Y'all like returning at random arbitrary places in the overworld but never at the dungeon you saved at? Do we have a poorly thought out magic meter where you're always starved for MP? What do you take this for!? This is a 2.10 quest!
Most people draw the line at third quest, but I'm here to say that the garbage doesn't start there. There's garbage going all the way down to the core design philosophies. Next time Evan dares me to play some decrepit old 2.10 quest I haven't touched in years, somebody please shoot me first.
Most people draw the line at third quest, but I'm here to say that the garbage doesn't start there. There's garbage going all the way down to the core design philosophies. Next time Evan dares me to play some decrepit old 2.10 quest I haven't touched in years, somebody please shoot me first.
Eddy
Posted 04 April 2018 - 09:38 AM
It's definitely been quite some time since I last played this quest, so I decided to replay it a few days ago to finally beat it for once and to see if it was as great as I remember it being... and yeah it definitely is! I've only gone through the 1st quest so far and I'm gonna go through the 2nd and 3rd quests eventually, but for now I'll base off the review from the 1st quest only.
To start with, this is a really fantastic Z1 remake, probably one of the bests on the database. I had a ton of fun from beginning to end and no part felt like it dragged on forever, which is great. The re-imagining of the overworld is amazing, and I really like how each area has a more unique identity compared to the original Z1. The overworld was really nice to explore and I like the cool twist on having caves instead of your general guys telling you stuff (also thanks for removing door repairs, I'm so happy that's no longer a thing). The dungeons are all very unique, and I like what you've done to them to have neat gimmicks and stuff, that really made them a lot more fun to play through. The difficulty in general is pretty well balanced, not a lot of parts were too hard or too easy, though some rooms could use a little less enemies (looking at some rooms in Level 9), but generally nothing was too bad. The minigames around Hyrule were a pretty nice way to get Heart Pieces too, they were all quite fun in their own ways and made good use of items outside their dungeons.
I can't really think of any major negatives, but I do have one minor nitpick. The enemy drop sets could be adjusted a little to have more magic drops. Level 6 got pretty annoying fast due to running out of magic so often because of being knocked into spikes and stuff, and the magic jar secrets from the pots weren't enough at times. Just a minor enemy dropset change to have more magic drops from more enemies would make things so much better IMO. There's also the case of 3 heart continues which I'm not fond of in any quest, but in this case I wasn't too bothered by it, so it's all good this time.
Overall, I had a lot of fun playing this, and I'll definitely be sure to play the 2nd and 3rd quests at some point in the near future. I'll probably update the review when I get those done but for now I'll give this one a straight up 5/5. Really good work!
To start with, this is a really fantastic Z1 remake, probably one of the bests on the database. I had a ton of fun from beginning to end and no part felt like it dragged on forever, which is great. The re-imagining of the overworld is amazing, and I really like how each area has a more unique identity compared to the original Z1. The overworld was really nice to explore and I like the cool twist on having caves instead of your general guys telling you stuff (also thanks for removing door repairs, I'm so happy that's no longer a thing). The dungeons are all very unique, and I like what you've done to them to have neat gimmicks and stuff, that really made them a lot more fun to play through. The difficulty in general is pretty well balanced, not a lot of parts were too hard or too easy, though some rooms could use a little less enemies (looking at some rooms in Level 9), but generally nothing was too bad. The minigames around Hyrule were a pretty nice way to get Heart Pieces too, they were all quite fun in their own ways and made good use of items outside their dungeons.
I can't really think of any major negatives, but I do have one minor nitpick. The enemy drop sets could be adjusted a little to have more magic drops. Level 6 got pretty annoying fast due to running out of magic so often because of being knocked into spikes and stuff, and the magic jar secrets from the pots weren't enough at times. Just a minor enemy dropset change to have more magic drops from more enemies would make things so much better IMO. There's also the case of 3 heart continues which I'm not fond of in any quest, but in this case I wasn't too bothered by it, so it's all good this time.
Overall, I had a lot of fun playing this, and I'll definitely be sure to play the 2nd and 3rd quests at some point in the near future. I'll probably update the review when I get those done but for now I'll give this one a straight up 5/5. Really good work!
Krieger
Posted 07 August 2016 - 12:25 AM
As a big Zelda 1 fan, I wanted at some point to try a Zelda 1 reimagining, and I really liked this. The overworld felt really fresh but familiar at the same time. Though I couldn't tell exactly where I would be in the original Zelda map, it was familiar enough that I could orient me and find my way around as if it was the original. The exploration and secrets was great, dungeons were solid, and the difficulty was pretty on point for the 1st quest (haven't played the 2nd and 3rd, my attention span is too short for that )
Great quest!
Great quest!
SlaydeZero
Posted 07 April 2020 - 11:25 PM
Well, it looks really cool. Am I to understand you can't talk to folks and you can't open doors? I can't talk to any of the people in the town I start in, and I made it to what I think is the first dungeon (about same place as vanilla) but the door is closed. I also saw doors on the houses I couldn't open. It seems like I am missing a button for some reason...
boltfox20
Edited 12 November 2014 - 10:26 PM
I just started playing this quest and I seem to be having trouble with it. I'm using the latest version of ZC (2.50 Build 27) and I can't seem to finish any of the minigames. I hit all 6 targets when they appear, and I do it with great speed. after hitting the last target, the sound is played for activating the secret and I just stand there until the game says I was too slow. This happens every time I play the Candle minigame and the Boomerang minigame.
Any ideas on how I could fix this? Is there a more specific version of ZC that I should be using?
Other than the seemingly broken minigames, I'm really enjoying this quest. ^_^
Any ideas on how I could fix this? Is there a more specific version of ZC that I should be using?
Other than the seemingly broken minigames, I'm really enjoying this quest. ^_^
Origin (1st and 2nd quest re-envisioning)Started by DarkFlameWolf , 27 Jun 2007 |
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