「クソゲー」
Kusoge! is my attempt to express everything that a questmaker
should not do, when making a ZC game. The entire model is to take all of the worst aspects of video games, and package them together, as a lesson of sorts, as to why hateful things, are hateful...
For those with a limited lexicon of Japanese words, and terms, the word 'Kusoge' means a 'shitty game', and that's the legitimate intent here. Something as atrocious, frustrating, and evil as possible.
This is not quite intended to be a game to enjoy, but it is intended to be a game, although you;d need to be a complete masochist to play it.
Despite this, I intend to use quite a bit of scripting, to make things happen, mostly revolving around completely idiotic ideas as follows:
- Rooms, that require the player to press a button repetitively, as often as 1,000 times.*
- Areas, that require the player to wait hours, before they can leave.*
- Scripted enemies that are entirely unfair.
- Mock items, that do terrible, and useless things.
- Intentional glitches.
- Absurdly complex button combinations.
- Puzzles with no obvious solution.
- Bosses that border on the impossible.
- Removing items on continue, including weapons, keys, and such; returning them to their previous positions, forcing the player to backtrack to get the again.
- Control reversing (.g. up becomes down).
- Laser-shooter hell.
- Items that appear to be basic tools (like swords),m and look to be useful, but in fact, kill you.
- Bad endings, by default.
- items that remove equipment (beyond just Rupoors).
- Negative HCs.
- items that reduce HP & MP.
- Cursed items.
- Poison, rather than potion.
- Random warps.
- Hell-mazes.
- Infinitely spawning enemies.
- Invisible enemies that spawn indefinitely.
- Enemies that split on hit, and split on death, with no means to kill them.
- Entirely illogical obstacles.
- Food & Water needs (as a pointless Gimmick)
- Sinking/drowning expansion.
- Stamina.
- Eye-sore flashy effects.
Aside from this type of thing scripting will be used for
some useful things:
- Title screens.
- Cut-scenes.
- Credit rolls & ending sequences.
- A difficulty mode selection.
- An after-game 'Hard Mode'
- Incorporating Katakana/Hiragana messages, with no translation**.
Anyone that is in an angry mood, that wants to participate, by making this the most awful ZC experience possible, is welcome to join.
Again, if you ever play this: Rate it
if you want, but try to remember the idea behind it. Please rate it on how well it emulates a terrible game, rather than rating it on how 'fun' it is to play.
It isn't fun.
That's the idea; but ratings that define it's
awful-factor would be useful. Feel free to make up your own rating system too, as a post. I use a score-based system, when rating things, adding, and subtracting points, to formulate an overall rating, broken down into
Virtues, and
Sins, with individual scores for each, plus overall ratings. I feel this is more useful than a simple single rating.
That's if you can tolerate it for the length required to actually rate it.
The first area, BTW, is titled
「1レベル 退屈の罪
」('
Ichi Reberu: Taikutsu no Tsumi', meaning '
Level 1: Sin of Tedium')
*as
Moosh noted, these are ideas taken from 「たけしの挑戦状」(
Takeshi no Chōsenjō;), one of
the most infamous pieces of Kusoge for the FC/NES.
**No promises on this. Making a kana-based font for Tango
is no simple process. if I do manage to achieve it, I'll also use it in an
FDS port of
Zelda no Densetsu to ZC.