voted Moosh. on with the critique.
Zeldaplayer, I like a lot about this screen. sometimes when i look at it i really like it, like i could vote for it, but sometimes i look at just don't like it at all. i think its the whether i look close or from afar. from afar the straight horizontal band of mountains across the middle of the screen, and the straight line of trees on the right really look weird. but when i look closer, they aren't as obvious, and its almost like i'm looking at two different screens (above and below). the colours are really neat, and the detailing is great. also, those birds are super cool, are they in that tileset or custom? small concerns about walking into stuff like that bush one-tile from the top, and that ladder sticking above the mountains. also, it might mean making some tiles, but the dock path might look better if it looked like it was actually purposefully built instead of how it looks cobbled together now - look at a real life deck or dock for inspiration on how boards are laid. if mountains didn't break the screen in two so much, this might have seen my vote.
Twilight-Prince, while the pillars are cool, and you've certainly nailed the moody overgrown ruin atmosphere there just isn't enough here for me to get excited about. the grass seems a bit too bright for the rest of the palette, and the perspective of the walls especially the tops and corners looks off compared to the broken pillars. also, i'm not really sure why the ruin would have two different floor tiles laid over each other - bricks laid over mosaic tiles?
Moosh, brilliant. i have no critique. the background is just lovely.
Avataro, probably the runner up for me. the construction of the screen is really good. great detailing. i don't really have a critique.
Ywkls, interesting colours. again the dungeon walls especially the corners look to have a weird perspective. seems to be a lot going on puzzle wise on this screen - crystals, hammer pegs, blocked chest, locked door, telepathy stone - its not immediately obvious what is supposed to happen, especially for what looks like a dungeon entrance - can the player actually do anything or go anywhere?
Demonlink, cool shadowing of the bridge unlike last week. nicely constructed screen with great detailing and colours. i just feel like i've seen the river/bridge screen so much before, and this one doesn't really bring anything new or unique to the table on this theme. this might have won my vote on another week, but the competition was strong this round.