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Red/Blue Crystal Switch (2.50.2/2.55)

Overview
Creator: Emily Updated: 31 May 2021 Tags: FFC, Global Downloads: 68
Rating[?]: Rating: 4/5 (1 rating)
Download Package
(4.63 KB)
Information

Description Setup Reviews Comments

bobrocks95  

Posted 30 November 2018 - 02:56 PM
A couple of problems I've run into (which may or may not be my fault):
  • I think it's natural to want to use this with a "Block All" combo underneath the switch, so that boomerang hits, etc. will bounce off of it. However, this screws up the collision detection, such that if you're too far away, boomerang hits will bounce off the switch without registering a hit. Maybe there's a better way to do this than with a "Block All" combo underneath? Setting the FFC to a "Block All" combo seems to just ignore it as boomerangs pass straight through.
  • Hitting the switch multiple times in a row will sometimes have the animation not play at all, sometimes it will play just a couple frames of the animation, and sometimes it will play the animation properly. It's like it cycles between showing 4 frames of the animation, then 3, 2, 1, 0, then back up to 1, 2, 3, and the full 4, if that makes sense. This one could be me setting up the animated combos wrong?
Overall though good script, if I can work out those two kinks it's a 5 star review from me.
 

Sans  

Posted 22 October 2018 - 06:54 PM
It's say to me: "Unexpected identifier, expecting rbracket or number, on token MAX_LEVEL_USED... what should i do ? because i don't see where is the problem.