Script works exactly as it says it does.
And since it works with combo ids, it allowed me to make my level 7 gimmick of changing the direction of the conveyors via secret combos.
Perfect.
Terrible Conveyors
Overview
Creator:
Emily
Added: 30 Jan 2018
Tags:
FFC
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View Script |
Information
"Better" conveyors!
Description Setup Reviews Comments
Headers: Only std.zh.
Arguments:
fullConveyor:
D0: Combo ID for Up conveyors (what combo, when placed, acts as this conveyor?)
D1: Combo ID for Down conveyors (what combo, when placed, acts as this conveyor?)
D2: Combo ID for Left conveyors (what combo, when placed, acts as this conveyor?)
D3: Combo ID for Right conveyors (what combo, when placed, acts as this conveyor?)
D4: Speed. 1 is standard, 0 is irresistible. Higher is slower.
D5: If 1, enemies are unaffected. If 0, enemies are affected. Affects all enemies.
diagConveyor:
D0: Combo ID for Down-Right conveyors (what combo, when placed, acts as this conveyor?)
D1: Combo ID for Down-Left conveyors (what combo, when placed, acts as this conveyor?)
D2: Combo ID for Up-Right conveyors (what combo, when placed, acts as this conveyor?)
D3: Combo ID for Up-Left conveyors (what combo, when placed, acts as this conveyor?)
D4: Speed. 2 is standard, 0 is irresistible. Higher is slower.
D5: If 1, enemies are unaffected. If 0, enemies are affected. Affects all enemies.
Script compatibility warnings:
fullConveyor has no compatability warnings.
diagConveyor has no compatibility warnings.
D0: Combo ID for Up conveyors (what combo, when placed, acts as this conveyor?)
D1: Combo ID for Down conveyors (what combo, when placed, acts as this conveyor?)
D2: Combo ID for Left conveyors (what combo, when placed, acts as this conveyor?)
D3: Combo ID for Right conveyors (what combo, when placed, acts as this conveyor?)
- Place an FFC with a transparent combo other than combo 0 anywhere on the screen. Attach whichever script you wish to use. (Place a separate FFC for each script if using both).
- Fill in the arguments as stated at the top of each script, which is also repeated below. Place your conveyors on screen, and there you go!
Arguments:
fullConveyor:
D0: Combo ID for Up conveyors (what combo, when placed, acts as this conveyor?)
D1: Combo ID for Down conveyors (what combo, when placed, acts as this conveyor?)
D2: Combo ID for Left conveyors (what combo, when placed, acts as this conveyor?)
D3: Combo ID for Right conveyors (what combo, when placed, acts as this conveyor?)
D4: Speed. 1 is standard, 0 is irresistible. Higher is slower.
D5: If 1, enemies are unaffected. If 0, enemies are affected. Affects all enemies.
diagConveyor:
D0: Combo ID for Down-Right conveyors (what combo, when placed, acts as this conveyor?)
D1: Combo ID for Down-Left conveyors (what combo, when placed, acts as this conveyor?)
D2: Combo ID for Up-Right conveyors (what combo, when placed, acts as this conveyor?)
D3: Combo ID for Up-Left conveyors (what combo, when placed, acts as this conveyor?)
D4: Speed. 2 is standard, 0 is irresistible. Higher is slower.
D5: If 1, enemies are unaffected. If 0, enemies are affected. Affects all enemies.
Script compatibility warnings:
fullConveyor has no compatability warnings.
diagConveyor has no compatibility warnings.
D0: Combo ID for Up conveyors (what combo, when placed, acts as this conveyor?)
D1: Combo ID for Down conveyors (what combo, when placed, acts as this conveyor?)
D2: Combo ID for Left conveyors (what combo, when placed, acts as this conveyor?)
D3: Combo ID for Right conveyors (what combo, when placed, acts as this conveyor?)