Simple, straight, and to the point, this allows easy, and modular screen violence during explosions; and Avataro was prudent in isolating each function so that a game designer can determine what explosion types generate this effect, and in using constants to divide normal, and 'super' bomb blasts.
I'd suggest a separate pair for eweapons, but the user can easily add those. I'd also be concerned with using this on screens with multiple bomb-spitting enemies, with respect to maintaining playability , but that's a design choice.
This seems a welcome addition to special effects libraries in any game.
Bombs shake the screen
Overview
Creator:
Avaro
Added: 09 Oct 2014
Tags:
Global
|
View Script |
Information
This global script gives bomb explosions a nice little screen shake effect.
Description Setup Reviews Comments
1. Set the const ints to your liking.
2. This script uses a Misc value for the weapons, so make sure no other scripts use the same value
3. Combine this script with your global script if needed
4. Compile the script, add the global to your quest and you are done.
std.zh is required. (comes with ZC)
2. This script uses a Misc value for the weapons, so make sure no other scripts use the same value
3. Combine this script with your global script if needed
4. Compile the script, add the global to your quest and you are done.
std.zh is required. (comes with ZC)