I enjoyed this quest creator's previous efforts, and enjoyed Link's Awakening way back when, so how does Rememberance of Shadows compare?
In short, RoS is a faithful and effective re imagining of LA but there are more than enough changes to make RoS a lot more than just a retread of LA. The overworld in RoS is strikingly similar to the overworld in LA, but there are important differences within the caves, dungeon locations, and the NPCs who inhabit the RoS world that this new world is akin to a universe parallel to the one in LA. If you remember LA, you'll be able to navigate the RoS world and recognize the same NPCs, sidequests, and locations as in LA; but with a serious twist of things to make RoS almost a brand new game. I interpreted this parallel universe theme from the plot of RoS, where the island of Koholint itself is supposed to have certain powers.
As a story-driven quest, the plot here is pretty coherent and decent enough IMO up to around the last 10% of the quest, where I think the events, bosses, and other story elements started veering off from the previous 90% of the game and fell somewhat flat. I did finish the post-game content, but was not nearly so much engaged in the game as I was through level 9.
The biggest take away I can see from RoS is that the gameplay is very, very good and dungeon design is markedly improved from some of the creator's previous quests. Caves and dungeons are pretty item-trigger heavy, so all of those items that you collect throughout the quest stay relevant and used all the way through to the end. The item-use theme is also present in most of the puzzles throughout, and these puzzles are executed in a creative manner without the puzzles being very difficult at all, nor obtuse in any way. There are a plethora of sidequests and other side content to keep the player busy between main dungeons, so the quest never feels like a dungeon-romping chore. Secrets are quite abundant and I recommend taking note of found secrets, because more often than not, the secret requires a later item in order to obtain.
Conversely, in terms of item-related puzzles and secrets throughout the quest, I noticed a theme where there was an ever-increasing need to switch items over and over - often on the same screen - which slowed the gameplay down a lot and became a small nuisance. This was a problem because often the item I need to switch to is opposite of the equipped item and the switching mechanism (I think this might be a quirk of this particular tileset) was delayed and slow. Another issue I ran into is that the dungeons tend to rely on narrow corridors, but the later dungeons screens are also filled with plentiful amounts of enemies with high hit points. Thus, levels 7 and onwards start to feel like enemy spam and will require lots of evasion, tanking damage, or time to clear the path through any given screen. Hookshot invincibility is also gone, which is partially a good thing because the hookshot is such an effective weapon that invincibility would nerf the difficulty a lot, which basically requires that the player will take damage when using the hookshot in the later dungeons unless he or she clears all the enemies on the screen. A big caveat is that the enemy-related issues are effectively nerfed heavily, if not entirely, because there is a healing spell and armor upgrades, both of which can become quite powerful with completion of sidequests and other exploration.
Difficulty wise, there is a definite and even progression, but overall, I think that RoS is pretty easy and relaxed in difficulty. A big part of this that that exploration and finding upgrades really mitigates the difficulty progression such that RoS was even easier than LA in my experience. Not that this is a bad thing, mind you, because I RoS was never designed to be a slog-fest challenge. Instead, navigation and quest progression are the real challenge to be found in RoS.
Music choices are standard fare for the gameboy-Zelda Quest genre. Overworld screen design seems to be a heavy nod to LA, which means there isn't a whole lot of pretty details on most of the screens if you're the type of player who cares about that aestetic. Though there are a heavy amount of scripting and other customization thoughout, RoS never bogs down and there are remarkably few errors or bugs. What bugs I did encounter seemed to be fixed quickly by the creator, which is appreciated. One persistent bug that happened to me is if I fall in a pit while in the process of crossing said pit with the hookshot or magnet - whether by miss-timing a hookshot jump or being hit by an enemy - my character was usually deposited inside the wall of the same (or immediately adjacent) screen. I reckon this is a ZC quirk and cannot be fixed without entirely eliminating all pits or the possibility of hookshot jumping.
Overall, I enjoyed RoS a lot and it took me between 25-26 hours to complete the quest from beginning to end of the post game.
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Remembrance of Shadows
Overview
Feature Quest
Creator: ywkls Genre: Story-driven Added: 12 Oct 2021 Updated: 01 Mar 2024 ZC Version: 2.53 Downloads: 971 Rating[?]: |
Download Quest (9.44 MB) |
Information
What if Link never came to Koholint?
After being awoken one night, the young girl Marin learns of a threat to her home.
Now she must gather the 8 Instruments and save the isle from the forces of evil
After being awoken one night, the young girl Marin learns of a threat to her home.
Now she must gather the 8 Instruments and save the isle from the forces of evil
About Reviews Comments Forum Topics
Description
Includes 9 required dungeons with unique puzzles and 2 new bosses per level!
Explore the world to find hidden rewards!
Dig up Shadow Shards to boost your attack power!
Fight invading Mario Monsters to earn tokens that regenerate your health!
Locate blue keys to unlock blue chests which contain a number of items!
Trade items with the locals!
Uncover 20 Secret Seashells to unlock a hidden dungeon!
Delve into 8 mini-dungeons to test your problem solving skills, get additional back story and other stuff!
Seek out a mysterious foe who waits to challenge all comers!
Collect a whopping 48 Pieces of Heart!
And much more!
All future updates will use version 3.0!
Updates
Explore the world to find hidden rewards!
Dig up Shadow Shards to boost your attack power!
Fight invading Mario Monsters to earn tokens that regenerate your health!
Locate blue keys to unlock blue chests which contain a number of items!
Trade items with the locals!
Uncover 20 Secret Seashells to unlock a hidden dungeon!
Delve into 8 mini-dungeons to test your problem solving skills, get additional back story and other stuff!
Seek out a mysterious foe who waits to challenge all comers!
Collect a whopping 48 Pieces of Heart!
And much more!
All future updates will use version 3.0!
Updates
Version 1.0
10-13-21- Changed layout of level 1 slightly so you have to get the boss key before the mini-boss
10-17-21
Added reminder on how to switch songs
Fixed combo errors
Fixed errors in map script settings
10-18-21- Fixed bug with puzzles in level 9
10-19-21
Adjusted npc combo solidity
Adjusted rooms in Keep of the Plains
Fixed issues with unique sound script
Fixed issues with floor spinner script
10-21-21
Added no enemy flags to some rooms
Added compass noise to some dream sequence areas
Adjusted a room in Keep of the Plains
Fixed bugs with pots not making sound
Fixed overhead errors
Fixed midi settings in some phone booths
Fixed various combo errors in level 3
Fixed a bug with Crazy Tracy's potion shop
10-23-21
Fixed some under combo errors
Fixed error with cliff jump script
10-25-21
Fixed bug with level 9 statue puzzles
Fixed bug with level 3
10-26-21
Added warp to eye puzzle in keep 3
Changed subscreen so reminder on using songs only appears on ability wheel
Changed Mr. Write's hair color
Fixed error with L/R item switching
Fixed various errors with Compass Noise script
Fixed bug with dream sequence in Animal Village
10-13-21- Changed layout of level 1 slightly so you have to get the boss key before the mini-boss
10-17-21
Added reminder on how to switch songs
Fixed combo errors
Fixed errors in map script settings
10-18-21- Fixed bug with puzzles in level 9
10-19-21
Adjusted npc combo solidity
Adjusted rooms in Keep of the Plains
Fixed issues with unique sound script
Fixed issues with floor spinner script
10-21-21
Added no enemy flags to some rooms
Added compass noise to some dream sequence areas
Adjusted a room in Keep of the Plains
Fixed bugs with pots not making sound
Fixed overhead errors
Fixed midi settings in some phone booths
Fixed various combo errors in level 3
Fixed a bug with Crazy Tracy's potion shop
10-23-21
Fixed some under combo errors
Fixed error with cliff jump script
10-25-21
Fixed bug with level 9 statue puzzles
Fixed bug with level 3
10-26-21
Added warp to eye puzzle in keep 3
Changed subscreen so reminder on using songs only appears on ability wheel
Changed Mr. Write's hair color
Fixed error with L/R item switching
Fixed various errors with Compass Noise script
Fixed bug with dream sequence in Animal Village
Version 2.0
11-1-21
Adjusted subscreen
Changed level 9 item to explosive boomerang
Changed trigger for bean sprout to Song of Storms lightning
Changed cracked grave to require level 9 item
Changed cracked walls to require level 9 item
Changed some cracked walls to stone flowers
Changed mirror wizzrobes to be weak to bombs
Changed behavior of level 9 boss to require bombs
Changed various secrets in level 9 to require bombs
11-24-21
Adjusted a room in the Secret Corridor
Fixed bug with bomb flowers in Secret Corridor
Fixed bug with a lever in Secret Corridor
Fixed undercombo error
Fixed bug with Marin sprite
12-28-21
Added a clue in Secret Corridor
Changed boss fight in Secret Corridor to be more challenging
Fixed bugs with scripted layering
Fixed ffc errors
Fixed layer errors
Fixed a few rooms in level 4
Fixed some issues with shutter script
Fixed a warp error
Fixed solidity bug in Dream Portal near Animal Village
Fixed secret combo error
1-10-22
Fixed combo error
Fixed layer error
Fixed sfx error
Fixed shop bug
1-20-22
Fixed combo error
Fixed bug with Like Likes
2-4-22
Fixed secret bug
Fixed bug with Ramrock refight in post-game
5-28-22- Fixed a puzzle in level 9
8-27-23
Added an extra scene to the true ending
Changed trees you must dash for secrets into crystals
Updated secret list to match
8-28-23 Added clues to secret post game content locations
8-31-23
Fixed a bug where the level 9 item would mysteriously leave your inventory
Fixed a bug where you could walk on water while holding down the button for certain items
9-2-23 Fixed a visual bug with the spin attack
9-3-23
Fixed ffc placement error
Fixed typo
11-1-21
Adjusted subscreen
Changed level 9 item to explosive boomerang
Changed trigger for bean sprout to Song of Storms lightning
Changed cracked grave to require level 9 item
Changed cracked walls to require level 9 item
Changed some cracked walls to stone flowers
Changed mirror wizzrobes to be weak to bombs
Changed behavior of level 9 boss to require bombs
Changed various secrets in level 9 to require bombs
11-22-21
Added clue to level 9 puzzle which requires you to set off bombs with enemies
Adjusted puzzle in level 5 keep
Adjusted some cup puzzles
Adjusted puzzle in level 7 keep
Changed design and gimmicks of Secret Corridor, expanding the size and adding the level 3 shield there
Changed clue near level 7 to reflect changes to level 9
Changed some screens with hammer secrets
Fixed combo error
Fixed ffc errors
Fixed typo
Fixed cutscene bug
Fixed various layer bugs
Fixed midi bug
Removed fairy flag in dream sequence
Added clue to level 9 puzzle which requires you to set off bombs with enemies
Adjusted puzzle in level 5 keep
Adjusted some cup puzzles
Adjusted puzzle in level 7 keep
Changed design and gimmicks of Secret Corridor, expanding the size and adding the level 3 shield there
Changed clue near level 7 to reflect changes to level 9
Changed some screens with hammer secrets
Fixed combo error
Fixed ffc errors
Fixed typo
Fixed cutscene bug
Fixed various layer bugs
Fixed midi bug
Removed fairy flag in dream sequence
11-24-21
Adjusted a room in the Secret Corridor
Fixed bug with bomb flowers in Secret Corridor
Fixed bug with a lever in Secret Corridor
Fixed undercombo error
Fixed bug with Marin sprite
12-28-21
Added a clue in Secret Corridor
Changed boss fight in Secret Corridor to be more challenging
Fixed bugs with scripted layering
Fixed ffc errors
Fixed layer errors
Fixed a few rooms in level 4
Fixed some issues with shutter script
Fixed a warp error
Fixed solidity bug in Dream Portal near Animal Village
Fixed secret combo error
1-10-22
Fixed combo error
Fixed layer error
Fixed sfx error
Fixed shop bug
1-20-22
Fixed combo error
Fixed bug with Like Likes
2-4-22
Fixed secret bug
Fixed bug with Ramrock refight in post-game
3-16-22
Added no enemy flags to room in dream sequence
Added no enemies flags to rooms in level 9
Added shortcut in level 9
Added script to make sounds when buttons are pressed to Seashell Mansion
Added shortcut on top floor of Secret Corridor
Adjusted midi settings
Adjusted a puzzle in level 9
Adjusted ffc settings in Secret Corridor
Fixed bug with DMap Intro
Fixed screen error
Fixed under combo error
Fixed bug with water robes
Fixed bug with Spin Attack
Fixed a typo
Fixed layer error
Added no enemy flags to room in dream sequence
Added no enemies flags to rooms in level 9
Added shortcut in level 9
Added script to make sounds when buttons are pressed to Seashell Mansion
Added shortcut on top floor of Secret Corridor
Adjusted midi settings
Adjusted a puzzle in level 9
Adjusted ffc settings in Secret Corridor
Fixed bug with DMap Intro
Fixed screen error
Fixed under combo error
Fixed bug with water robes
Fixed bug with Spin Attack
Fixed a typo
Fixed layer error
5-28-22- Fixed a puzzle in level 9
8-27-23
Added an extra scene to the true ending
Changed trees you must dash for secrets into crystals
Updated secret list to match
8-28-23 Added clues to secret post game content locations
8-31-23
Fixed a bug where the level 9 item would mysteriously leave your inventory
Fixed a bug where you could walk on water while holding down the button for certain items
9-2-23 Fixed a visual bug with the spin attack
9-3-23
Fixed ffc placement error
Fixed typo
1-13-24
Added hint sign by grave where you can dig for an item
Added shortcut to Dream of Koholint near Mabe Village
Added information feature to shop script. You can now view a message describing the item before you buy it
Added two hints to Keep of the Plains
Added a shortcut to the dream sequence near Animal Village
Added clues to all sidequests with those who give them to you
Adjusted a hint
Adjusted a puzzle in Keep of the Lake to prevent a potential softlock
Adjusted a room in Keep of the Lake where you can open a chest before you can reach it
Adjusted a room in Kanalet Castle
Adjusted a room in level 6
Changed Aneru so it isn't shielded
Fixed a typo
Fixed a warp error
Replaced leever 3's with leever 2's in level 4
Removed a trap from level 5
Added hint sign by grave where you can dig for an item
Added shortcut to Dream of Koholint near Mabe Village
Added information feature to shop script. You can now view a message describing the item before you buy it
Added two hints to Keep of the Plains
Added a shortcut to the dream sequence near Animal Village
Added clues to all sidequests with those who give them to you
Adjusted a hint
Adjusted a puzzle in Keep of the Lake to prevent a potential softlock
Adjusted a room in Keep of the Lake where you can open a chest before you can reach it
Adjusted a room in Kanalet Castle
Adjusted a room in level 6
Changed Aneru so it isn't shielded
Fixed a typo
Fixed a warp error
Replaced leever 3's with leever 2's in level 4
Removed a trap from level 5
Version 3.0
3-1-24 Fixed an ffc error
2-11-24
Added sunken push blocks to Keep of the Falls
Added compass noise to hammer spot in South Koholint
Added shortcuts in level 9
Added Nightmare Door to entrance to level 9 boss
Added a new Owl clue in the Mysterious Woods
Added ffcs that make lights appear over the Goddess' Towers when they're finished
Added clue about using magic to light bomb flowers
Added ability to set a second Song of Soaring warp in dungeons after you get the Ocarina of the Sirens
Added quest log system to provide clues for sidequests
Adjusted a clue to the Goddess' Towers
Adjusted a magnetic pole in Secret Corridor
Adjusted rooms in the Secret Corridor
Adjusted Nightmare Door location in Secret Corridor
Adjusted clue for fighting Hilda
Changes piles of dirt in level 6 to piles of snow
Changed a room in Keep of the Past
Changed how scripted pits work
Changed death knight in Dream near Angler's Tunnel to splitter Darknut
Changed triggers for fairies
Fixed screen edge error
Fixed solidity error
Fixed ffc errors
Fixed a potential softlock in Secret Corridor
Fixed a combo error
Updated secret list due to error
Added sunken push blocks to Keep of the Falls
Added compass noise to hammer spot in South Koholint
Added shortcuts in level 9
Added Nightmare Door to entrance to level 9 boss
Added a new Owl clue in the Mysterious Woods
Added ffcs that make lights appear over the Goddess' Towers when they're finished
Added clue about using magic to light bomb flowers
Added ability to set a second Song of Soaring warp in dungeons after you get the Ocarina of the Sirens
Added quest log system to provide clues for sidequests
Adjusted a clue to the Goddess' Towers
Adjusted a magnetic pole in Secret Corridor
Adjusted rooms in the Secret Corridor
Adjusted Nightmare Door location in Secret Corridor
Adjusted clue for fighting Hilda
Changes piles of dirt in level 6 to piles of snow
Changed a room in Keep of the Past
Changed how scripted pits work
Changed death knight in Dream near Angler's Tunnel to splitter Darknut
Changed triggers for fairies
Fixed screen edge error
Fixed solidity error
Fixed ffc errors
Fixed a potential softlock in Secret Corridor
Fixed a combo error
Updated secret list due to error
3-1-24 Fixed an ffc error
Story
One fateful day, young Marin encounters a strange apparition on the shores of her home
This shadowy double harkens the arrival of terrible monsters upon Koholint. Upon consulting the Wind Fish, Marin is tasked with gathering the Instruments of the Sirens from around the isle. Guided only by a strange Owl who speaks for the slumbering lord of the land; she must seek them out.
This shadowy double harkens the arrival of terrible monsters upon Koholint. Upon consulting the Wind Fish, Marin is tasked with gathering the Instruments of the Sirens from around the isle. Guided only by a strange Owl who speaks for the slumbering lord of the land; she must seek them out.
Tips & Cheats
List of all secrets and when they can be obtained
Credits
Tileset- SuperGB by HeroOfFire
Testers- EpsalonZX, ZackAttack, Zolias, LordKronos, chocobothief12, Eppy37, Gendof
Sprite Contributors- PTux7, Dr Henke, Ether
Script Contributors- Saffith, Moosh, Rush, MoscowModder, Colossal, justin
Script Inspiration- Mitsukara, Zaxarone, Lüt
Music- PureZC Artists, VG Music
Sound Effects- HelptheWretched
Sprites- PureZC Database, Spriter's Resource
Special Thanks- Epsalon ZX, for being a loyal tester and member of my team who readily suggests ways to improve my work
ZackAttack- For relentlessly breaking this quest in new and interesting ways
ZScript Group- For teaching me more about how this process worked than I ever knew was possible.
Nintendo- For making the Legend of Zelda series.
Testers- EpsalonZX, ZackAttack, Zolias, LordKronos, chocobothief12, Eppy37, Gendof
Sprite Contributors- PTux7, Dr Henke, Ether
Script Contributors- Saffith, Moosh, Rush, MoscowModder, Colossal, justin
Script Inspiration- Mitsukara, Zaxarone, Lüt
Music- PureZC Artists, VG Music
Sound Effects- HelptheWretched
Sprites- PureZC Database, Spriter's Resource
Special Thanks- Epsalon ZX, for being a loyal tester and member of my team who readily suggests ways to improve my work
ZackAttack- For relentlessly breaking this quest in new and interesting ways
ZScript Group- For teaching me more about how this process worked than I ever knew was possible.
Nintendo- For making the Legend of Zelda series.
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Remembrance of Shadows- Help/Bug TopicStarted by ywkls , 09 Oct 2021 |
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