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A Simple Quest

Overview Feature Quest
Creator: Larre Genre: NES-style Updated: 02 Dec 2018 ZC Version: 2.50 Downloads: 104 Rating[?]: Rating: 3.71/5 (6 ratings) Download Quest
(0.61 MB)
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abdulisgood  
Rating: 4/5

Edited 04 December 2018 - 05:12 PM
Very good, simple and enjoyable quest.
The magic book does nothing, but other then that, it was a very good change of pace from the complex quests.
 

DaDoc540  
Rating: 3/5

Posted 04 December 2018 - 10:36 AM
Now that you have fixed the Whistle Warps for this quest, I can properly rate it, having just completed it. You made a great Overworld in the original, 8-bit style with Dungeon entrances and other secrets scattered around. The Dungeons themselves were mundane in design, comparable to the original ones, but since this is apparently your first go-around with Zelda Classic, one can give this a pass.

I agree with IcyMind that you provided certain damage-reducing Rings too early; I was able to bulldoze my way though three Dungeons without serious worry of either losing a life or having to use the only potion I purchased. In the future, either provide a Red Ring later or add more difficult enemies shortly after the player acquires it, such as more advanced Darknuts or Wizzrobes. For example, if you were sticking with certain enemy groups in each dungeon, Level 7 would have been a great time to introduce Stalfos 3 and more advanced Goriyas, whose Boomerangs home in on the player.

Also, if the Master Sword is available, the enemies the player has to face after acquiring it–along with the Red Ring–have to be much more brutal than Fire Wizzrobes and Bats—how about one Death Knight before the battle with Ganon? I suggest you play around with the Enemy Editor and create either some tougher versions of the various generic enemies or your own enemies.

Overall, this is a solid First Quest variation. Just use what you learned from making it, plus some of our advice, and you will be a master quest builder sooner than you think!
 

IcyMind  
Rating: 2/5

Posted 04 December 2018 - 05:17 AM
I have to admit I didn't really have much fun playing this quest as it progressed, and I decided to quit a bit over halfway into the quest. You left the quest file open, so I took a look at the things I missed so I could give you a proper review.

I'll start with the things I liked. I liked the tileset choice, and most of the overworld was nicely designed. It was easy to get around and explore most places, especially around the spawn point. It was kinda cool seeing the master sword early on, which is something the player will keep in mind and look forward to throughout the quest. There was also a good amount of secrets scattered in the overworld, which is always a good thing. During early overworld exploration and levels 1 & 2 I was having fun, but sadly it went downhill from there.

Pretty early on I realized that major parts of the quest were pretty much copied & pasted from the original zelda quest, especially in dungeons. Almost every dungeon follows a strict pattern of the same enemies, items, and even rooms from the original zelda. On top of all this, there are many parts of the dungeons that are super linear. Level 5 is the worst offender here, with the earlier levels not being much better. The game difficulty felt about as hard as the original zelda, since there was not much difference in design, but then I realized I missed a red ring in level 4 while looking through the quest. That is way too early for 1/4 damage reduction and makes the game way too easy. The entrance to level 7 is also very flawed since it's impossible to avoid damage from the 10 blue lynels blocking the door. The middle-upper right section of the overworld is also poorly designed with long 1tile zigzag sections swarmed by lynels. You can't avoid damage here either unless you get lucky spawns or have the magic shield. The fairy fountains were very poorly placed and were not useful at all due to tall grass existing everywhere, which can refill your health at any time/place. The places that could've used fairy fountains were the ones without tall grass.

I've seen way worse quests, but the fun-killing factor for me was the overuse of directly pasted dungeon rooms from the original zelda. I'd give this quest 2.5/5 stars.
 

salvidienus  
Rating: 5/5

Posted 03 December 2018 - 04:33 PM
Very good quest. I really enjoyed it. The design of the over-world and dungeons is nicely done. The really liked the green colored 1 rupee pieces as opposed to the flashing ones of the original. Only complaint is that it was too easy and thus the game ended too soon. Hope to see a second more difficult quest with a similar design.