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Second Chance
Overview
Feature Quest
Creator: Joelmacool Genre: Story-driven Added: 06 Nov 2018 Updated: 27 Nov 2019 ZC Version: 2.50.2 Downloads: 805 Rating[?]: |
Download Quest (4.16 MB) |
Information
This is Second Chance, a quest which allows you to venture wherever you wish in any order. This quest uses Enhanced Music, so be sure to download the music here. If you do not download the music, the entire quest will be silent, so for the best experience, I advise you to download the music before playing! There are instructions found within the song folder, and credits are also found there.
About Reviews Comments Forum Topics
Description
This quest was created based around the idea any dungeon may be done in any order, while keeping a story on the side. While this quest only features four main dungeons (and one final dungeon), each dungeon you complete will unlock various things to do (including collectibles and mini-dungeons). The dungeons in this quest aren't linear at all, so you may become a bit confused when playing them. The quest as a whole should take 4-6 hours to complete, so clearly, the quest isn't that long.
UPDATE LOG:
Update 06/11/18
- Made it so the switches in Cragboure Castle are easily distinguishable between being pressed and not being pressed.
- Included Item Pick-up strings for the Boss Keys.
- Re-coloured cave entrance tiles.
- Fixed the hitboxes of the Stones.
- Changed song file type to .ogg.
Update 07/11/18
- Made it so you can enter and leave the boss key room in The Kiln without defeating the enemies.
- Made it so you can't trap yourself in the mirror/block puzzle room in The Dry Desire.
- Added a sound effect for each time you press a switch.
Update 08/11/18
- Fixed the issue in The Kiln where two tiles would be replaced by inactive spikes.
- Replaced pots in the final corridor and other locations of The Windborne Bastion.
- Fixed the duplication issue where the ending text repeated itself at the end of each dungeon.
- When collecting a Stone, there is now music which plays to shorten the awkward pause.
- More NPCs in the quest now tell you about the story and the world.
- There are now more continue points available to the player (notably when you exit/enter important dungeons of the quest).
- Some Zelda songs in the quest have been replaced with new ones.
Update 09/11/18
- Renamed all music files in order to avoid ZC confusing SC song files with other song files. (If you had already downloaded the music file, you'd need to do it again)
- The Goron Sword is now open to you from the start, however, in order to collect it, you need five hearts.
- The download link for the songs no longer uses Mediafire, it now uses Dropbox.
Update 13/11/18
- The staircase southeast of Tingle in The Kiln is now only accessible if you kill the hammer enemy and the others.
Update 13/03/19
- Removed the bypass on one of the puzzles in The Dry Desire, where you were able to skip the entire hookshot puzzle.
Update 16/03/19
- The final bosses have been slightly buffed (health increase, and their fireballs can no longer be blocked with a shield).
Update 27/11/19
- Updated consistency issues with the Shovel and quicksand.
- Removed some Bombchus from Goron Settlement to prevent unavoidable damage.
- Made it easier to find the Bucket, which starts the Trade Sequence - Minor adjustments made to the drop rate.
- Changed the trap room in The Tumulus.
- Added a shortcut skipping the trap room in the Tumulus.
- Added secret sound effects for switches in Cragboure Castle.
UPDATE LOG:
Update 06/11/18
- Made it so the switches in Cragboure Castle are easily distinguishable between being pressed and not being pressed.
- Included Item Pick-up strings for the Boss Keys.
- Re-coloured cave entrance tiles.
- Fixed the hitboxes of the Stones.
- Changed song file type to .ogg.
Update 07/11/18
- Made it so you can enter and leave the boss key room in The Kiln without defeating the enemies.
- Made it so you can't trap yourself in the mirror/block puzzle room in The Dry Desire.
- Added a sound effect for each time you press a switch.
Update 08/11/18
- Fixed the issue in The Kiln where two tiles would be replaced by inactive spikes.
- Replaced pots in the final corridor and other locations of The Windborne Bastion.
- Fixed the duplication issue where the ending text repeated itself at the end of each dungeon.
- When collecting a Stone, there is now music which plays to shorten the awkward pause.
- More NPCs in the quest now tell you about the story and the world.
- There are now more continue points available to the player (notably when you exit/enter important dungeons of the quest).
- Some Zelda songs in the quest have been replaced with new ones.
Update 09/11/18
- Renamed all music files in order to avoid ZC confusing SC song files with other song files. (If you had already downloaded the music file, you'd need to do it again)
- The Goron Sword is now open to you from the start, however, in order to collect it, you need five hearts.
- The download link for the songs no longer uses Mediafire, it now uses Dropbox.
Update 13/11/18
- The staircase southeast of Tingle in The Kiln is now only accessible if you kill the hammer enemy and the others.
Update 13/03/19
- Removed the bypass on one of the puzzles in The Dry Desire, where you were able to skip the entire hookshot puzzle.
Update 16/03/19
- The final bosses have been slightly buffed (health increase, and their fireballs can no longer be blocked with a shield).
Update 27/11/19
- Updated consistency issues with the Shovel and quicksand.
- Removed some Bombchus from Goron Settlement to prevent unavoidable damage.
- Made it easier to find the Bucket, which starts the Trade Sequence - Minor adjustments made to the drop rate.
- Changed the trap room in The Tumulus.
- Added a shortcut skipping the trap room in the Tumulus.
- Added secret sound effects for switches in Cragboure Castle.
Story
One of the Deities have been banished from the Deity Kingdom by his two sisters. In order to gain their trust again he must undo any of the curses he had placed onto the land, and in order to do that, he must collect all four Stones he had placed in the world. On his journey, he would meet various people and acquire various pieces of equipment.
The Deities are worshipped by the Mortals, and so his sisters know not to send him as himself to the Kingdom, and the Mortals would easily recognise him. The sisters decide that, with the influence of the Mortal leaders, he should take the body of any random Mortal, and accomplish his goal in that form. The challenges for the Stones were designed to keep Mortals out, so now the brother must be careful when collecting the Stones.
It is up to you to choose what to do first, and only you can ensure he accomplishes his destiny.
The Deities are worshipped by the Mortals, and so his sisters know not to send him as himself to the Kingdom, and the Mortals would easily recognise him. The sisters decide that, with the influence of the Mortal leaders, he should take the body of any random Mortal, and accomplish his goal in that form. The challenges for the Stones were designed to keep Mortals out, so now the brother must be careful when collecting the Stones.
It is up to you to choose what to do first, and only you can ensure he accomplishes his destiny.
Tips & Cheats
There is a trade sequence is this quest. In order to start it you must collect a bucket found in the desert.
This quest has no password. If you are lost at all or wish to collect everything, just load the quest and search for it there.
For item locations, go to: Tools > Quest Reports > Item Locations
Places of no return:
- The house located at the top-left of the mountain. If you enter, you must complete the mini-dungeon before leaving.
- The final dungeon. You are given a warning, but once you enter the cutscene, there is no going back until you beat the game.
This quest has no password. If you are lost at all or wish to collect everything, just load the quest and search for it there.
For item locations, go to: Tools > Quest Reports > Item Locations
Places of no return:
- The house located at the top-left of the mountain. If you enter, you must complete the mini-dungeon before leaving.
- The final dungeon. You are given a warning, but once you enter the cutscene, there is no going back until you beat the game.
Credits
All credits are shown in the song folder and at the end of the quest.
Special thanks to Evan20000, Eddy, Shane and many others for reminding me that I can make a good quest.
Throughout the entirety of the quest, I worked off this quote:
Special thanks to Evan20000, Eddy, Shane and many others for reminding me that I can make a good quest.
Throughout the entirety of the quest, I worked off this quote:
Zeldagamer2020
Posted 28 April 2022 - 10:28 AM
It was a good game but the bullet hell part at the end was difficult i suggest dumbing it down for newer players and i did my best to 100% the game but i couldn't just for the difficulty on the last boss 5/10 but the game its self and the story 10/10
- Joelmacool likes this
Eddy
Posted 17 January 2019 - 10:07 AM
Was supposed to review this much earlier, but didn't get around to it. Here we are tho
To begin with, this is a fantastic quest, way better than anything else you've ever made. I was pretty much hooked throughout the entire quest. The overworld and dungeon designs are beautiful and I really loved the lore you added to all the different places. It gave each setting its own kind of story in a way, and that's really cool to see. The openness of the quest is already a really nice plus as well, where you can literally go anywhere and complete any dungeon you want. I had quite a bit of fun experimenting around what I can and can't do, and there's some really interesting routes people can take with this. The updated soundtrack fits the quest very well and sets the mood of a lot of places. The dungeon progression was pretty neat and nothing felt too hard or too easy on my run.
As for the negatives, there's hardly any for me besides maybe the biggest one being the fire dungeon is little too bland for my tastes I guess, I feel like there could have been a better use of the dungeon item there to have some more interesting puzzles around. There are a few other minor things I've discussed with you, but they don't really add to much. Overall, this is an easy 5/5 for me. Good job!
To begin with, this is a fantastic quest, way better than anything else you've ever made. I was pretty much hooked throughout the entire quest. The overworld and dungeon designs are beautiful and I really loved the lore you added to all the different places. It gave each setting its own kind of story in a way, and that's really cool to see. The openness of the quest is already a really nice plus as well, where you can literally go anywhere and complete any dungeon you want. I had quite a bit of fun experimenting around what I can and can't do, and there's some really interesting routes people can take with this. The updated soundtrack fits the quest very well and sets the mood of a lot of places. The dungeon progression was pretty neat and nothing felt too hard or too easy on my run.
As for the negatives, there's hardly any for me besides maybe the biggest one being the fire dungeon is little too bland for my tastes I guess, I feel like there could have been a better use of the dungeon item there to have some more interesting puzzles around. There are a few other minor things I've discussed with you, but they don't really add to much. Overall, this is an easy 5/5 for me. Good job!
- Shane and Joelmacool like this
Useless Old Man Wisdom
Posted 07 December 2018 - 12:30 PM
I played through Second Chance sometime last month, so a lot of details may be overlooked, but I can verify that SC delivers as a non-linear and solid mini-quest.
Yes, the real highlight of SC are the graphics and as a whole, this quest looks very good. The cave system is very-well implemented as a means of transportation and repository for secrets.
I do have a few minor gripes:
- One is that I managed to obtain the L2 sword very early on, by playing through the Kiln first, and that choice pretty much broke the game by rendering it very easy for the rest of the way. I understand this possibility has since been fixed, but take it as a given that it is quite possible to become very powerful in SC by your choice of dungeon order and how much exploring you do.
- The dungeons are pretty simple both it terms of length/time and fairly replete of puzzles, so the dungeons are definitely not the highlight of SC compared to the overworld. This isn't that much of a gripe, though, because it does force the player out to explore the relatively strong overworld.
- I couldn't find a way to see the promised second ending because the way to the final boss became non-functional after I saved following my play through beating the final boss. Maybe I'm missing something simple.
In closing, if you are looking for a good way to spend 4-6 hours, you can do a lot worse than SC. Good job indeed, Joelmacool.
Yes, the real highlight of SC are the graphics and as a whole, this quest looks very good. The cave system is very-well implemented as a means of transportation and repository for secrets.
I do have a few minor gripes:
- One is that I managed to obtain the L2 sword very early on, by playing through the Kiln first, and that choice pretty much broke the game by rendering it very easy for the rest of the way. I understand this possibility has since been fixed, but take it as a given that it is quite possible to become very powerful in SC by your choice of dungeon order and how much exploring you do.
- The dungeons are pretty simple both it terms of length/time and fairly replete of puzzles, so the dungeons are definitely not the highlight of SC compared to the overworld. This isn't that much of a gripe, though, because it does force the player out to explore the relatively strong overworld.
- I couldn't find a way to see the promised second ending because the way to the final boss became non-functional after I saved following my play through beating the final boss. Maybe I'm missing something simple.
In closing, if you are looking for a good way to spend 4-6 hours, you can do a lot worse than SC. Good job indeed, Joelmacool.
- Joelmacool likes this
Shane
Posted 22 November 2018 - 04:51 AM
Easily Joel's best quest yet, you've come a long way since How Do I Play Zelda? I think it's neat you made an open world quest as I think you succeeded pretty well. I think what makes the open world aspect work so well however are the neat dungeons that can be found. An open world is only as good as the content you find IMO. It also helps you created a lot of variety and a setting that makes me curious about the lore and history of this place and the events that took place. The storytelling and open world really go hand in hand I personally feel even if that storytelling wasn't really explained fully.
I'm fine with the previous music choices, but great job on some of the replacements. You get special points for having one of the best soundtracks in the quest now. The snow dungeon song has to be my favorite choice. I think you didn't really have to replace some of the songs but IMO finding unique songs do benefit the experience, especially in a quest like this with its own unique feel and setting you've created here.
Speaking of, I'm also fine with the story. At first I thought it was kind of silly, and had Joel written all over it but the more I playtested and played the final version, the more I kind of enjoyed it. There are definitely things I want to see explored in a future quest. I do agree with Aevin that the main character's personality need to show a bit better, and that there was missed chances at some character development (maybe have the protagonist react to some of the horrible tragedies that were recorded for example). But personally, I'm fine with the ending, clunkiness aside, I think I like bold endings like this. Although I can see why they wouldn't be as popular, and I think a "good ending" still could have worked, given the title of the quest. But I guess it never explicitly stated that your second chance was going to be used well. Also before I move on, I do like that split screen effect, that was really awesome!
To wrap this up, I really liked this quest. There are some things that I didn't enjoy too much like the desert dungeon being on each side of the desert. But I didn't necessarily dislike it either. Definitely a 5/5 quest, and easily your best quest yet.
I'm fine with the previous music choices, but great job on some of the replacements. You get special points for having one of the best soundtracks in the quest now. The snow dungeon song has to be my favorite choice. I think you didn't really have to replace some of the songs but IMO finding unique songs do benefit the experience, especially in a quest like this with its own unique feel and setting you've created here.
Speaking of, I'm also fine with the story. At first I thought it was kind of silly, and had Joel written all over it but the more I playtested and played the final version, the more I kind of enjoyed it. There are definitely things I want to see explored in a future quest. I do agree with Aevin that the main character's personality need to show a bit better, and that there was missed chances at some character development (maybe have the protagonist react to some of the horrible tragedies that were recorded for example). But personally, I'm fine with the ending, clunkiness aside, I think I like bold endings like this. Although I can see why they wouldn't be as popular, and I think a "good ending" still could have worked, given the title of the quest. But I guess it never explicitly stated that your second chance was going to be used well. Also before I move on, I do like that split screen effect, that was really awesome!
To wrap this up, I really liked this quest. There are some things that I didn't enjoy too much like the desert dungeon being on each side of the desert. But I didn't necessarily dislike it either. Definitely a 5/5 quest, and easily your best quest yet.
- Eddy and Joelmacool like this
xanadude
Posted 11 November 2018 - 05:32 PM
I very much enjoyed this quest. It's quite a fun little game and I recommend everyone checks it out. The screens are beautiful, the dungeons are creative but never overstay their welcome, and the overworld is compact and well thought out. I also really enjoyed the side dungeons in this game as well. It's an overall very solid experience.
- Eddy and Joelmacool like this
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Second Chance DiscussionStarted by Joelmacool , 06 Nov 2018 |
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