Oh boy. Yuurand, where do I start? It's the best ZeldaClassic quest on the market, right up there with Panoply of Calatia, that's where.
Aside from having an all-star cast of playable characters from various classic quests, it's got 8 overworlds to choose from, and also a mode with randomized area transitions if you want more.
It's even got a couple of fun special modes if the regular formula is tiring you.
And alongside that, Yuurand will take a hell of a while to 100% with it's large achievement board. Some are as simple as clearing a map, some involve basically going to Hell and beating up Omega Cyborg Satan as a toddler with a NERF pistol.
And most of the achievements have nice rewards, ranging from new characters to alternate outfits, alongside some more fun stuff that I won't spoil for you. *tip*
Best Metroidvania I've played, easily. It's just that kinda genre that goes hand-in-hand with being randomized.
Easily said, with Yuurand on the market, what's the point of downloading other quests? Especially if you're a fan of metroidvanias and/or randomizers.
This here is what I know PureZC for. A bunch of whacky people that decide to snap the engine in half and go against all of its limitations.
My congratulations go to the devs.
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Yuurand: Tales of the Labyrinth
Overview
Feature Quest
Creator: Russ , Aevin Genre: Metroidvania Added: 13 May 2018 Updated: 06 Aug 2023 ZC Version: 2.53 Downloads: 2775 Rating[?]: |
Download Quest (42.63 MB) |
Information
A sequel/spin-off of sorts to Yuurei, Yuurand is a large, Metroidvania quest featuring eight giant labyrinths, fourteen different stories, seventy-nine unique spells, sixty-seven playable characters, and online-ready multiplayer! Spell locations and bosses are randomized, making no two runs alike! Be sure to download the enhanced music here.
About Reviews Comments Forum Topics
Description
IMPORTANT: Be sure to download the enhanced music. Grab the complete soundtrack here. This soundtrack also contains all songs necessary for Hitodama, Yuurei, and Reikon.
Features:
Update 8/6/23: Some rather annoying bugs that somehow were missed for a while have been brought to our attention. This update hardly fixes every single bug, but it fixes some very important issues I wanted to address. Hopefully a more comprehensive bugfix update will follow.
Features:
- Eight giant labyrinths to explore!
- Seventy-nine unique spells, with not a single vanilla ZC item in sight!
- Fourteen different stories, most with complete skits on the subscreen.
- Sixty-seven different bosses to fight.
- Sixty-seven playable characters, more than any other ZC quest to date.
- Each character has their own spell upgrades and unique signature weapon and passive ability.
- Randomized spells and bosses make no two playthroughs the same!
- Four difficulty settings, with additional optional challenges, to cater to those of all skill levels.
- ZC's first fully-realized multiplayer mode!
Update 8/6/23: Some rather annoying bugs that somehow were missed for a while have been brought to our attention. This update hardly fixes every single bug, but it fixes some very important issues I wanted to address. Hopefully a more comprehensive bugfix update will follow.
Changes this update
- The achievement for beating Tartaros on Total Eclipse now actually unlocks again.
- House passwords should work again. There may be a few oddities with one or two block types having to be repurchased, but sidequest progress, Motus Crystals, and the majority of purchases should carry over, as opposed to the password simply failing to function at all.
- Julius's half circle input attack has been removed, as players tended to input it by accident and damage themselves rather than intentionally use it.
- House passwords should work again. There may be a few oddities with one or two block types having to be repurchased, but sidequest progress, Motus Crystals, and the majority of purchases should carry over, as opposed to the password simply failing to function at all.
- Julius's half circle input attack has been removed, as players tended to input it by accident and damage themselves rather than intentionally use it.
Older Major Updates
7/12/21
Introducing Yuurand 7.0: Beneath the Surface. This update adds several new characters, a new labyrinth by Moosh, several new areas, two new story mode, a new House system, new bosses, new achievements, and other new features. Please see the forum thread here for more details. This update requires several new songs, which can be downloaded here. This should be compatible with existing saves, but we recommend copying your password just in case.
11/20/20
Introducing Yuurand 6.0: Entangled Eclipse. This update adds several new characters, a new labyrinth by Lunaria, several new areas by Moosh, a new story mode, new game modes, new bosses, new achievements, and other new features. Please see the expo thread here for more details. This update requires several new songs, which can be downloaded here. It will also break current save files; please copy down your save password from the main menu prior to updating.
7/12/20:
Introducing Yuurand 5.0: Paths of Grief. This massive update adds a new labyrinth, new characters, new costumes, a new game mode, achievements, passwords, and more. See the forum thread for full details.
3/13/2020:
Introducing Yuurand 4.5! This update doesn't have enough new features (or a new labyrinth) to justify a new version number and subtitle, but it introduces a lot of new goodies, mostly as follow ups from the official race. See below for more details. This update will break saves and requires three new songs, which can be downloaded here.
9/15/2019
Introducing Yuurand 4.0: The Fragmented Labyrinth. This update adds an entrance randomizer mode to the game, as well some balance changes and bugfixes. See the forum thread for full details. This update will break saves and requires downloading a new song, which can be found here.
8/17/2019
Introducing Yuurand 3.0: Rivers of Hades. This update adds a modified Hitodama Labyrinth to play in, as well as a new difficulty option and lots of rebalancing and bugfixing. Check the new forum thread for full details. Please note, This update will break saves. It also requires downloading new music.
10/15/2018:
Introducing Yuurand 2.0: The Living Labyrinth! This update introduces a whole lot of new content, so see the new forum thread for full details. The key new features are listed below. Please note, This update will break saves. It also requires downloading new music.
- A brand new labyrinth!
- A new set of challenge areas!
- New characters!
- New stories!
- New bosses!
- Character rebalancing!
Introducing Yuurand 7.0: Beneath the Surface. This update adds several new characters, a new labyrinth by Moosh, several new areas, two new story mode, a new House system, new bosses, new achievements, and other new features. Please see the forum thread here for more details. This update requires several new songs, which can be downloaded here. This should be compatible with existing saves, but we recommend copying your password just in case.
11/20/20
Introducing Yuurand 6.0: Entangled Eclipse. This update adds several new characters, a new labyrinth by Lunaria, several new areas by Moosh, a new story mode, new game modes, new bosses, new achievements, and other new features. Please see the expo thread here for more details. This update requires several new songs, which can be downloaded here. It will also break current save files; please copy down your save password from the main menu prior to updating.
7/12/20:
Introducing Yuurand 5.0: Paths of Grief. This massive update adds a new labyrinth, new characters, new costumes, a new game mode, achievements, passwords, and more. See the forum thread for full details.
3/13/2020:
Introducing Yuurand 4.5! This update doesn't have enough new features (or a new labyrinth) to justify a new version number and subtitle, but it introduces a lot of new goodies, mostly as follow ups from the official race. See below for more details. This update will break saves and requires three new songs, which can be downloaded here.
Changelog
- As Dimi won the race, his character, Victor, has been added to the game and can be selected from the character select screen. Victor's gimmick largely revolves around sacrificing HP for various boosts. His Muramasa does good damage, but if he misses with it, he'll lose HP but regain MP. Casting Thunder will give him an offensive boost but drain 3 orbs of HP over time. He also gains speed the more empty life orbs he has. But be careful: he loses defense the more enemies are on screen! He's also got a unique coin upgrade, Longer Buffs, which increases the duration of Enhance, L2 Enhance, Power Boost, and Poison.
- Bone Zone and Mothership, two new areas which debuted in the race, now appear in the Fragmented Labyrinth.
- Lumen, who debuted as a boss in the race, appears now as a challenge area boss, rather than a Venter Mortis boss as she was in the race.
- Custom seeds are now supported! This file has templates and instructions on how to fill them out. No scripted knowledge is required; just fill in the blanks with the appropriate constants and you'll have a working custom seed function. Send it my way and I can have the quest updated with your seed in a matter of minutes.
- Official Race Seed 1 is selectable from the custom seeds list (and is currently the only custom seed). As Lumen as now a challenge area boss, she's been replaced as the race's final boss by someone else.
- Lumen and Bastille's story mode has a new cutscene.
- Dracus and Autimecia now have subscreen dialogue.
- LOTS of bugs have been fixed. Way too many to list, but to name some of the bigger ones people have complained about:
--- Sixth Area B and Lake of Lighting are now properly accounted for by Fragmented logic.
--- The snake platforms in Lac D'Amour B no longer bug out.
--- Traps in a room will no longer cause enemies to respawn.
--- Warp points you haven't visited will no longer randomly activate.
- Bone Zone and Mothership, two new areas which debuted in the race, now appear in the Fragmented Labyrinth.
- Lumen, who debuted as a boss in the race, appears now as a challenge area boss, rather than a Venter Mortis boss as she was in the race.
- Custom seeds are now supported! This file has templates and instructions on how to fill them out. No scripted knowledge is required; just fill in the blanks with the appropriate constants and you'll have a working custom seed function. Send it my way and I can have the quest updated with your seed in a matter of minutes.
- Official Race Seed 1 is selectable from the custom seeds list (and is currently the only custom seed). As Lumen as now a challenge area boss, she's been replaced as the race's final boss by someone else.
- Lumen and Bastille's story mode has a new cutscene.
- Dracus and Autimecia now have subscreen dialogue.
- LOTS of bugs have been fixed. Way too many to list, but to name some of the bigger ones people have complained about:
--- Sixth Area B and Lake of Lighting are now properly accounted for by Fragmented logic.
--- The snake platforms in Lac D'Amour B no longer bug out.
--- Traps in a room will no longer cause enemies to respawn.
--- Warp points you haven't visited will no longer randomly activate.
9/15/2019
Introducing Yuurand 4.0: The Fragmented Labyrinth. This update adds an entrance randomizer mode to the game, as well some balance changes and bugfixes. See the forum thread for full details. This update will break saves and requires downloading a new song, which can be found here.
8/17/2019
Introducing Yuurand 3.0: Rivers of Hades. This update adds a modified Hitodama Labyrinth to play in, as well as a new difficulty option and lots of rebalancing and bugfixing. Check the new forum thread for full details. Please note, This update will break saves. It also requires downloading new music.
10/15/2018:
Introducing Yuurand 2.0: The Living Labyrinth! This update introduces a whole lot of new content, so see the new forum thread for full details. The key new features are listed below. Please note, This update will break saves. It also requires downloading new music.
- A brand new labyrinth!
- A new set of challenge areas!
- New characters!
- New stories!
- New bosses!
- Character rebalancing!
Story
Some seek escape. Some seek revenge. Some seek justice. All, however, seek something within the Labyrinth. A place where the souls of the lost roam in eternal torment. A place outside of normal time, not bound by normal rules, full of illusions built of the minds of those wandering within. A place where something wicked stirs, waiting for its chance...
Tips & Cheats
Please see the FAQ/help thread here.
Credits
A comprehensive list of people who contributed to Yuurand can be found in the in-game credits. If you deserve a spot on that list but aren't included, please contact us right away so we can give you the recognition you deserve.
Additionally, we want to give special thanks to two groups of people. Moosh and Evan were a huge help throughout this project, contributing bosses, scripts, testing, and ideas. The impact they've left can't be overstated. Further, we want to thank all the fans of Yuurei, who to a great extent inspired this project. Orithan, Dimi, HeroOfFire, and Ether especially have been especially huge sources of support. Scythetastic, through his streams, has helped us find and fix a great many bugs, and his continued interest also helped make the 2.0 update happen.
Additionally, we want to give special thanks to two groups of people. Moosh and Evan were a huge help throughout this project, contributing bosses, scripts, testing, and ideas. The impact they've left can't be overstated. Further, we want to thank all the fans of Yuurei, who to a great extent inspired this project. Orithan, Dimi, HeroOfFire, and Ether especially have been especially huge sources of support. Scythetastic, through his streams, has helped us find and fix a great many bugs, and his continued interest also helped make the 2.0 update happen.
Twilight-Prince
Edited 24 July 2020 - 02:48 PM
Okay, now that I've actually sat and played this a few times, I will say this is probably one of the most comprehensive quests on the database so far. Lots and lots of replayability, several ways to play, tons of characters to choose from...this quest has a lot going for it, and I'm glad to have been able to help iron out any further bugs and such for it (mostly in terms of multiplayer, though that said, said multiplayer is very fun once you get it going!).
Pros:
- Tons of replayability and customization. You can play solo, with a following partner, or with another player (usually via Parsec).
- Most if not all of the spells in the game are unique and well-made. The character-exclusive ones are nicely done too and reflect the character they portray (especially notable if you've been following this line of quests for awhile).
- The labyrinths are nicely built for a mix of challenge and exploration. Even if you know one of them inside and out, the items you get will alter your path.
Neutral:
- The achievement system is well-made. That said, if you plan to fill it out, prepare to invest some time and a fair bit of salt for some of them.
- Someone did say that the final area is a bit tedious since it has to always be cleared for story mode. That is thankfully not the case anymore as of a recent update, as if you clear the final area once, it stays clear, sans the final boss.
Cons:
- There are some cases where I do wish you could abort a run without the use of a warp point, but I'm guessing that's software limitations talking there.
- The true final boss in his powered up form is EEEEEEEUGH. Possible, but...EEEEEUGH. Fight at your own risk.
All in all, good stuff to everyone who made this. Easy 5/5~
Pros:
- Tons of replayability and customization. You can play solo, with a following partner, or with another player (usually via Parsec).
- Most if not all of the spells in the game are unique and well-made. The character-exclusive ones are nicely done too and reflect the character they portray (especially notable if you've been following this line of quests for awhile).
- The labyrinths are nicely built for a mix of challenge and exploration. Even if you know one of them inside and out, the items you get will alter your path.
Neutral:
- The achievement system is well-made. That said, if you plan to fill it out, prepare to invest some time and a fair bit of salt for some of them.
- Someone did say that the final area is a bit tedious since it has to always be cleared for story mode. That is thankfully not the case anymore as of a recent update, as if you clear the final area once, it stays clear, sans the final boss.
Cons:
- There are some cases where I do wish you could abort a run without the use of a warp point, but I'm guessing that's software limitations talking there.
- The true final boss in his powered up form is EEEEEEEUGH. Possible, but...EEEEEUGH. Fight at your own risk.
All in all, good stuff to everyone who made this. Easy 5/5~
- Epsalon ZX and Russ like this
Emily
Posted 23 October 2019 - 06:51 AM
Oh, I never reviewed this? Whoops!
This is an absolutely amazing quest. It doesn't feel at all like a standard ZC quest, with a fully custom item system and basically EVERYTHING being scripted. So many characters, all with unique stats and a signature ability. This is pure awesomeness.
This is an absolutely amazing quest. It doesn't feel at all like a standard ZC quest, with a fully custom item system and basically EVERYTHING being scripted. So many characters, all with unique stats and a signature ability. This is pure awesomeness.
- Aevin likes this
Avaro
Edited 12 December 2020 - 01:23 PM
Russ and Aevin obviously put in a lot of care and effort into this project. It brings together Hitodama and Yuurei, together with it's own share of content. Even if it's a randomizer, I would say this is the ultimate entry in this quest's series, in every way. The playable characters are very unique and fun, with many cool weapons and abilities. Probably the main factor of replayability. The boss-fights are pretty awesome and fit all their characters. Each of the stories are an interesting experience (even though many of them make you feel left hanging, considering the labyrinth). The areas are plentiful, so this quest offers a lot of variety. You guys did a great job with all of this.
The "Yuurand" labyrinth takes the original map from Yuurei (which this quest includes too) and makes it's own unique map out of it. It's worth exploring both of them.
The "Living" labyrinth has a completely different feel, with it's outdoor theme and unique areas. I like how fresh this feels. Lots of fun! A really great addition to Yuurand.
Now then, I might have quite a few negative things to list, but that doesn't mean much. No quest is perfect.
- Beware, this is spoilery. The ending is hidden behind hard to find collectibles in bonus areas, which you have to find every single one of. On top of that, the bonus areas are not hidden cleverly. The originally intended hint to finding them is non-existant. So the actual way players will find them is through experimentation. It feels bad because it doesn't make sense (unless you know the originally intended hint).
- The ending is further delayed by a final area that's the same in every playthrough. Hurts the replayability. Overall I just think the ending takes too long to get to for what it is. It would have been better if it were at the end of the labyrinth, for most characters.
- Some areas here and there are a bit too spammy in the amount of enemies and projctiles. This is talking about normal difficulty (and higher i guess). The final main area of the Yuurand map especially feels too unforgiving.
- If you play a whole lot of this quest or this quest's series, some areas and gimmicks might start feeling repetitive, taking some fun out of exploration. It makes sense though and all the areas by themselves are still fun.
- And then I've got a couple complaints about minor polish, which I can't all remember off the top of my head. But they're in the veins of: "You can't refresh active buffs", "The elemental system is too unclear" or "Poison's visual effect doesn't involve poison".
But yeah, fantastic work Russ, Aevin and everyone else who worked hard on this.
Edit (over a year later): how
The "Yuurand" labyrinth takes the original map from Yuurei (which this quest includes too) and makes it's own unique map out of it. It's worth exploring both of them.
The "Living" labyrinth has a completely different feel, with it's outdoor theme and unique areas. I like how fresh this feels. Lots of fun! A really great addition to Yuurand.
Now then, I might have quite a few negative things to list, but that doesn't mean much. No quest is perfect.
- Beware, this is spoilery. The ending is hidden behind hard to find collectibles in bonus areas, which you have to find every single one of. On top of that, the bonus areas are not hidden cleverly. The originally intended hint to finding them is non-existant. So the actual way players will find them is through experimentation. It feels bad because it doesn't make sense (unless you know the originally intended hint).
- The ending is further delayed by a final area that's the same in every playthrough. Hurts the replayability. Overall I just think the ending takes too long to get to for what it is. It would have been better if it were at the end of the labyrinth, for most characters.
- Some areas here and there are a bit too spammy in the amount of enemies and projctiles. This is talking about normal difficulty (and higher i guess). The final main area of the Yuurand map especially feels too unforgiving.
- If you play a whole lot of this quest or this quest's series, some areas and gimmicks might start feeling repetitive, taking some fun out of exploration. It makes sense though and all the areas by themselves are still fun.
- And then I've got a couple complaints about minor polish, which I can't all remember off the top of my head. But they're in the veins of: "You can't refresh active buffs", "The elemental system is too unclear" or "Poison's visual effect doesn't involve poison".
But yeah, fantastic work Russ, Aevin and everyone else who worked hard on this.
Edit (over a year later): how
- Aevin and Russ like this
Matthew
Posted 13 May 2018 - 09:22 PM
Online-ready multiplayer? Yuurei sequel? I'm shooker than Mexico after the earthquakes.
- coolgamer012345 , Deedee , Evan20000 , and 2 others like this
Yuurand: Beneath the SurfaceStarted by Russ , 23 May 2021 |
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Yuurand: Paths of GriefStarted by Russ , 12 Jul 2020 |
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Yuurand: The Fragmented Labyrinth + Contest AnnouncementStarted by Russ , 15 Sep 2019 |
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Yuurand: Rivers of HadesStarted by Russ , 17 Aug 2019 |
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Yuurand: The Living LabyrinthStarted by Russ , 15 Oct 2018 |
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Yuurand: Tales of the LabyrinthStarted by Aevin , 08 May 2018 |
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