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Magic and Fantasy

Overview Feature Quest
Creator: Old-Skool Genre: NES-style Added: 29 Sep 2016 Updated: 23 Oct 2017 ZC Version: 2.50.2 Downloads: 874 Rating[?]: Rating: 4.2/5 (9 ratings) Download Quest
(1.7 MB)
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SofaKing  
Rating: 4/5

Posted 18 November 2017 - 12:59 PM
Played the most recent version and really enjoyed myself. Fun music can't make a bad quest good but it can make a good quest better, and as someone who lived through that era (as well as the 80s, I'm old) I loved the 90s pop midis present throughout. It's a lot of fun. The throwback to history at the end (L8) was cool. The overworld was well-designed and easy to navigate. The hints at the end were helpful but didn't reveal so much as to spoon-feed where to go. I thought levels 7 and 8 were too easy, at least if one is fully powered at that point. The bosses are mostly extremely easy as well. But this looks good and the fun factor is very high. Four stars.
 

Sephiroth  
Rating: 4/5

Posted 28 January 2017 - 10:38 AM
Magic and Fantasy is a classic Zelda 1 quest. A bit on the linear side at first, but other than that its well polished (aside from ... well, a bit of a sequence-breaking "bug" to say) ... (Watch the videos to see what I mean.) ... The tileset is well done, I like the multi-colored dungeon walls. However the "crystal caves" tiles are a bit ... of an eyesore. The overall difficulty of the quest was decent to start off, but I will agree that level 8 was far too easy to be considered a level 8. The hint for level 6 was a bit cryptic, couldn't even find level six until after I had cleared out levels 8 and 7 beforehand. My progression through the quest was Levels 1-5 in sequential order, then I stumbled-upon level 8, completed it. Felt like a level 4 in overall difficulty. Then found myself in level 7 while I was once again searching for level 6. ... completed that one as well, so by the time I got to level 6 I had quite a few more treasures than I would've had if I had done them in sequential order. I felt the difficulty of level 6 was that of a level 8, but that could've been my horribad playstyle. Overall the quest is well-done, however a few additional tweaks could make this a perfect quest. Gonna give this one a 4/5 stars. Keep it up King Aquamentus.
 

blackice  
Rating: 5/5

Posted 19 January 2017 - 09:36 AM
This quest was amazing from start to finish. New tiles and new music were used throughout this quest, so it was like a brand new Zelda game altogether. The challenge was never too hard nor too easy. This is one of the best quests I have played.
 

Eddy  
Rating: 4/5

Posted 21 December 2016 - 12:30 PM
Really nice quest overall. I really enjoyed myself and I wouldn't mind picking this up again in the future.

So to begin with, the tileset is incredibly unique. I really like how everything looks, and the dungeons look so cool with the multicoloured walls. I do admit, some things look a bit off and don't fit very well (like the crystal tiles, I didn't really like the look of them to be honest), but generally the custom tiles look very nice and definitely makes the quest feel unique. The overall progression of the quest was nicely done too, a few segments where I got stuck, but it felt great to finally progress onwards after realising where I messed up. The difficulty was pretty good until around Level 6, from there the quest started to feel way too easy and I ended up just breezing through the rest of the quest (Level 8 especially felt way easier than probably Levels 4-7). But I do like the ending of the quest and the sudden dark turn from the end of Level 8 and throughout Level 9.

A few weird things I came across though is some tile errors and one screen where you can keep walking into a tree (which got a little annoying) and one bush that shows a blank blue tile when you burn it (just one screen south of the entrance of the mountain village). Another thing I noticed is that the song choices are quite bizarre. There are a few songs which are pretty nice but some just don't fit at all IMO (such as Sweet Dreams for Level 5, and the songs for Levels 7 and 9). I was honestly expecting more video game songs rather than pop songs, but I dunno, I felt like they just didn't work with this quest IMO. Another thing is that I noticed I ran out of bombs a bit too frequently for trying to bomb walls in dungeons. I'd honestly like to see bomb upgrades throughout the overworld or something (with a max up to 16). Though if this is already in the quest and I just skipped it, my bad lol. One more thing I want to mention, the slow scrolling really dragged on throughout the quest. I understand you're going for Z1-style here, but that was the one thing I really hated in the original game, and I was hoping for faster scrolling to make gameplay feel better and faster. At least you gave slash and full health continues, which is nice :P

Overall though, this was a pretty solid quest and I definitely had fun with it. Though there are a few things which brought down the experience a little, it was still good and because of that I'm giving this quest a solid 4/5.
 

Epsalon ZX  
Rating: 4/5

Posted 19 October 2016 - 10:25 AM
Pretty good. I enjoyed it a lot. Very unique tileset, and a fun, new way to experience classic Zelda. I especially enjoyed the final dungeon.

Music choices was good. Nothing ever felt boring. The challenge feels really unbalanced though. Up to the point where I finally had enough rupees to buy the blue ring, it was extremely difficult. And rupees drop rates seem lower than I normally see them in most ZC quests (even in the original LOZ). After that...the challenge felt normal. But... once I found the Red Ring and the Magic Sword (and especially the Master Sword), it became extremely easy. Thanks for the extension to the final battle. It balanced things a bit more, and made the end game very unique.
 

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