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The Third Legacy

Overview Feature Quest
Creator: Lüt Genre: NES-style Added: 07 Oct 2015 Updated: 09 Sep 2019 ZC Version: 2.53 Downloads: 709 Rating[?]: Rating: 3.8/5 (9 ratings) Download Quest
(1.91 MB)
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Disembodied_Octorock  
Rating: 5/5

Posted 13 June 2020 - 09:31 AM
I hadn't played any videogames in years but the pandemic brought on boredom and I found myself nostalgic for old school NES. I remember using ZC years ago and found it was still actively developed with plenty of new custom games so I gave it a try.
I chose this game at random because it seemed to have been recently updated and I could tell there was still interest in it from the creator and the players. I made a great choice with "The Third Legacy" as it delivered on the elements that made Zelda a classic. Playable with plenty of challenges, and balanced between looting and shooting. The overworld was large enough to keep me interested and the underworld was a nice feature that was new to me and increased my appreciation for the effort needed to create the game. My favorite part was the monsters. plenty of variety here with summoners causing havoc with digdoggers and darknuts when I was about to get bored.
I am giving this a 5 star rating because I do see myself playing this again and it helped me remember my old 8 bit skills which made this enjoyable.
I felt that this game really stepped up and delivered
  • THEMDODO likes this
 

Flynn  
Rating: 3/5

Edited 27 February 2017 - 02:16 AM
The first 2/3rds of this quest is terrific! I read all the reviews and despite most everyone agreeing that the end is a problem, I decided to try anyway. They were right. The last dungeon is a summoner purgatory. Be warned. There's a lot to like here though, and I hope Lut makes another quest.
 

SofaKing  
Rating: 3/5

Posted 08 May 2016 - 02:03 PM
That was...something. I actually really liked it though the first 7 levels. It was challenging but fair, the levels were interesting and well-designed, I was on pace to give it a four for sure and maybe even flirt with a five. But the endgame, oh my the endgame. It was just too much. Between the path to underworld, the underworld, the underworld dungeon, and the final dungeon, it was literally hundreds upon hundreds of screens of button mashing. With all the powerups, particularly infinite magic, it wasn't hard, it was pure tedium. At one point I had the master sword, the level five! tunic (didn't even know there was such a thing), 99 bombs, infinite magic, Nayru's Love, Din's Fire, upgraded hammer, wand, book, longbow, gold arrows, master key, slash, all scrolls, all rings, and a five-use potion. Death was never even a remote possibility. I would just enter the screen, cast love, and simply start slashing/burning/firing away. After two straight hours of that my hands were tired, I was bored, I just wanted it done.

It felt like two different quests. The first one is really good. The second one I can barely take seriously. I don't know how you fix it other than just a lot of cutting, but man, those last two hours weren't very fun. It's still good overall which is what I rated it.
 

grayswandir  
Rating: 4/5

Posted 21 April 2016 - 06:01 PM
So, this had been sitting in my downloaded quest queue for a while. I saw it had updated, so I downloaded it again and played through it... Somehow or other, I ended up playing the original one without realizing, though. :shrug: Looks like the ending has been made a bit easier, but I don't think the changes would've affected my score very much - it was nowhere near a 5.

Anyway, overall it was really good, I thought, for what it was trying to do. It started out very classic and then progressed into lots of very high-powered fights. I wished that the difficulty curve had been a bit more level - my favorite portion of the game was right in the middle, basically the spider, fire, and ice dungeons. Especially the latter two. Those were super fun and well laid out. I also enjoyed the "optional" equipment dungeons - they were at about the perfect level of difficulty, I think, for what they were. I also especially liked how the magic upgrades were distributed one by one, and you had to gather them all up in a relatively short span of the game. Anyway, the whole middle portion of the game was really good. The beginning wasn't bad - basically your standard classic-ish stuff.

My main complaint was the ending. I think it dragged on a bit too long. By that point I could cast Nayru's Love for free - it just kinda turned tedious, ya' know? And crashing through all those summoners while nigh-invincible was certainly fun for a while. It was just pretty much impossible to lose at that point.

If I could make one change, I'd change it so that instead of getting infinite magic, you'd get the ability to turn rupees into magic as needed. That'd make the end game have a bit more strategy, while still maintaining the same flavor, I think.

Overall, really fun.
  • Lüt likes this
 

Gold Ring  
Rating: 3/5

Posted 18 December 2015 - 10:01 PM
I totally agree with the two prior reviews by Eddy and Cyruscaine82. The first half of the quest was great - no real irritations for my playthrough, no balancing issues, no enemy spam - I give it 5 stars for the first half. I actually liked much of the overworld design, even the large desert.

The snowy/frozen area was kind of the turning point in the quest, and the second half became insanely difficult and drawn-out due to all the sword slashing needed to kill the overdone enemies. - 2 stars for the second half. The two halves average out to 3.5, but since the previous reviewers rounded up, I am going to round down to 3 in an attempt to balance things out. It's certainly worth a play, just be prepared for the jolt in difficulty halfway in and get all the "optional" items to make it through the second half.
  • Lüt likes this
 

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