I don't make quests but I have no idea what The Satellite is talking about with regards to the difficulty/final boss segments - people hate the "acidhandla" boss? Is that a boss that's used often in other quests? I thought it was pretty clever and kept things varied. I also feel that each level was distinctly more epic than the previous one, ending in a multiple part fight that was more than deserving of how 'hectic' it was, definitely not filler boss fights. I probably can't beat the final boss without being hit by a fireball but there's a 4 dose medicine refill for a reason...
Also at least there's checkpoints, especially before the final boss - was The Satellite expecting a checkpoint right before the very last segment where you just camp opposite of the fireballs? This quest could have been much worse where you had to get through a dozen+ rooms just to attempt the boss again (hi Liberation of Hyrule).
Lost Identity
Overview
Feature Quest
Creator: Joaish (RedTribeLink) Genre: Story-driven Added: 29 Mar 2014 Updated: 28 Jul 2015 ZC Version: 2.50 Downloads: 812 Rating[?]: |
Download Quest (6.53 MB) |
Information
UPDATE 7-28-15:
This is a major update to my first quest. When looking back at this, I felt it was too goofy and was riddled with too many bugs, enough to where I decided to give one last update. This is not Lost Identity DX. That game is still in the works. I just wanted to make this game more balanced, make it less "inside joke heavy", and overall make it smoother to play. Read the description for more info.
This is a major update to my first quest. When looking back at this, I felt it was too goofy and was riddled with too many bugs, enough to where I decided to give one last update. This is not Lost Identity DX. That game is still in the works. I just wanted to make this game more balanced, make it less "inside joke heavy", and overall make it smoother to play. Read the description for more info.