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Isle of Rebirth

Overview Feature Quest
Creator: Evan20000 Genre: Dungeon Romper Added: 15 Feb 2014 Updated: 28 Feb 2016 ZC Version: 2.50 Downloads: 6967 Rating[?]: Rating: 4.71/5 (57 ratings) Download Quest
(20.64 MB)
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Nathaniel  
Rating: 5/5

Posted 26 May 2022 - 05:08 PM
It took me this many years to finally play this. A fine masterpiece indeed! It can be challenging and frustrating at times, but the challenge is almost always reasonable. You have to earn just about everything, including that one key that you are missing. Fire Vires can go to hell though. Oh wait, they are already there! I'll leave this short because plenty of other great reviews describe this well. Fantastic creation Evan!
  • Evan20000 likes this
 

burningbend  
Rating: 1/5

Edited 31 May 2022 - 12:58 PM
easily the single worst video game i've ever played in my life. very poorly balanced enemy combinations and layouts. hitboxes on custom bosses are wonky. dungeons aren't challenging, they're tedious to walk around over and over to the point where you just don't want to go through it again. the only bright spot is the overworld, which is gorgeously laid out and hides the fact that the game is very linear extremely well by giving you a good balance of things you can and can't do as you go along. unfortunately the cheap nature of the rest of the quest just ruins it.

if zero stars weren't resolved for completely broken quests, i'd give it zero stars.

edit: nevermind. it should have zero stars. what a pile of garbage.
 

Deathrider  
Rating: 5/5

Edited 11 August 2019 - 12:59 AM
Short version: Better than most Nintendo made Zelda games. Evan was not as easy on the player as Nintendo is and I absolutely love that. This quest takes what you think you know about difficult Zelda dungeons / bosses and multiplies that by 10. I have played this many times since the first time in 2014 and a few of them were LPs, one on normal mode, one on hero mode, and a normal mode walkthrough, and TBH, the walkthrough one was just an excuse to play it again haha (Check out Tytanium Joopy on Youtube for my run throughs of it). But honestly, everything about this felt innovated and inspired, I have played most Nintendo Zeldas and this fan made quest rivals them. Now that is a lot of praise but what about some facts.

The dungeons are not easy per say, one does not simply wander into them and finish them. You need to use logic and have decent navigations skills to get through them efficiently or even at all, not to mention combat and dodging skills. In my walkthrough it got to the point where I had to route the dungeons and that took 2 maybe 3 times as long as it took to enact my route because of the complexity of these dungeons

The bosses like most main title Zelda bosses have a special weakness to an item, but the way it is done in this is more complex. When you first see the bosses they are very difficult and you may not even know how to take them down properly even if you use their weakness, But near the end of the game when you go through HoM, you find other ways to beat them with different items, like with Moldorm prime and Scourge.

The music: absolutely fantastic, I have heard a lot of familiar tracks as well as amazing new tracks, I would be surprised to find anyone that does not love at least one track in this.

The overworlds (because that does matter for me at least because quests with boring plain overworlds takes out some of the fun), were very clean, organized, and original. I like that there is more than one and each gets exponentially harder. I read a comment from Evan on a LP video and I remember him saying "tutorial is over" when the LPer entered the second overworld and I laughed because of how true that is.

Difficulty increase, I felt it was gradual and didn't spike too much (with exception to level 12 and level X but level X is optional so I don't really count it). A bunch of the main series Zelda games I feel don't get as difficult as this and as I said earlier Evan does not hold back with the difficulty and I love that because you're challenged, not matter how whethered of a Zelda gamer you are. I have played it many times and yet there are still parts that I get wary of.

I want to mention the bonus final boss a bit. I am very interested in how he was programmed because of how complex he is. A boss that will literally take your weaknesses and exploit them is almost scary. I have never fought a boss in any game (with exception to Dark Souls bosses) that you know you can learn, but still is an amazing challenge. I absolutely hated level X but getting to fight its' boss is a real treat, not many, probably no one, would agree with me but I love the boss, so fun to fight and die to because you could know every attack he does and yet he still manages to surprise you. Stan is #1 in my book lol.

All in all, amazing game, I only wish it could become a much larger deal than it already is, same with ZC in general, however that could lead to issues so I suppose this will remain a somewhat hidden diamond mine in the city of gold. I only wish I wrote this review sooner.
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Gabriel Baron  
Rating: 5/5

Edited 26 March 2019 - 10:43 AM
I'd like to start this off by saying, DO play this, while I have a few favorites i hold closer to heart, this might objectively be the best quest that i've played so far.

Honestly saying this was a wild ride would not do it justice in my opinion. It's hard even choosing where to start. Mild spoiler warnings tho, I mention a few things by name but I personally don't think i spoiled anything relevant much.

The story, probably the lowest point honestly. The starting premise if i'm honest is a bit boring, that "clan" thing particularly displeases me. However, the progression was alright, didn't make it much more than okay, but just okay is fine, story was probably never the biggest focus and served its purpose.

The dungeons were, for the most part, very well done. I am far too tired at the moment of writing this to go into detail in all of them, perhaps in a follow-up post at a later time, but I will mention a few:
-The Desert Pyramid has to be my favorite. my enjoyment lowered a bit due to one moving platform screen, which is honestly more zc's fault for being too sensible. there was also one magic trigger room that annoyed me you had no way to practically heal yourself nearby if you took too much damage attempting it, since you were cursed and all. I also *might* have glitched my way in that same magic switch room, unless you were supposed to use the mirror shield to somehow deflect a shot into hitting the middle one. I honestly don't know how that worked and I will have to look it up later.
-Skylight Temple was sadly my least favorite, I had little to no fun on it. Perhaps there's some trick to it, but to me lakitu was just a far too annoying enemy, and its night-time counterpart was far weaker, which makes me question whenever that is intended or not. Boss was kinda decent but a re-hash of prismatic gate's was a bit disappointing. I suppose that might be more on me than on the boss itself, however.
-The first dungeon was VERY well done for a first dungeon, its not too hard but I at least never felt it holding my hand. Not much else to say since it *is* just a first dungeon, but I did want to mention my satisfaction with it.

The bosses were obviously a high point of this quest, most of them being very well done, in fact. Once again, far too tired to go one-by-one, but a few quick mentions:
-The dragon that guarded one of the halfs of the desert pyramid's key could have used a better sprite. it was an interesting fight but the amateur-ish sprite drags it down a bit for me. I'm not usuually that nitpicky with sprites but it did break the consistency, which sadly did get to me.
-The other sub-boss, the cultists, was also a bit boring. I'm not sure myself to what extent this bothers me or not since I don't think a few normal editor enemies are wrong by any means, but Idk, perhaps if each cultist had their own quirk, no matter how simple, that would have been a more enjoyable fight.
-I absolutely loved the pumpkin head fight, probably my favorite one. I did not know at the time that i could have a better sword for it, but if anything that added to the fun i had in the fight.
-The medusa was a very interesting fight, annoying at core, but it grew on me a bit some time after finishing it.
-Isn't that guy from Binding of Isaac? That was cool.

I have yet to finish the bonus dungeon and its boss, so I cannot comment on it at the moment, but it doesn't change anything that has been said.

One last thing I want to comment is about Hero Mode. I suppose its fine to leave it there for those that *Want* the extra challenge, but If i recall all it does is double the damage you take? Under the assumption normal mode was the base you worked on, just doubling the damage taken seems like a very cheap way to add difficulty. Can't blame anyone for not doing an entire game's worth of balance changes for a hard mode, but still disappoints in that regard. I could be wrong on my assumption, however, so my apologies if that is the case.
**No love for Dimitri tho, 0/5**
  • Evan20000 likes this
 

James24  
Rating: 5/5

Posted 11 January 2019 - 11:03 PM
Well Evan, here's my imaginary internet star rating for you. Compare the feedback I gave you before to this one and I think you'll like the one I gave you before a lot better. Now if only you could get a lot more of it...
 

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