Now that my quest is on the Expo, I am going to start my Quest Project here now. I will paste some of the stuff from the Expo here.
The Legend of Zelda: The Seven Stones
A Quest by JetBox
Info
After pretty much giving up on Hyrule at Risk, I decided I wanted to make a new quest with better dungeons and elements. So I took a few good screens and a dungeon and started working on a new quest. I wanted to make this quest the exact opposite of what Hyrule at Risk was. If you don't know anything about that quest (and you probably don't), it was very linear, only allowing the player about 8 screens of freedom until you were forced to do the dungeon. to make things more interesting, I put puzzles in each area to keep the player going. But then I just realized that the overworlds weren't fun and ready for exploring. they were pretty much just dungeons on the surface and no boss. So I got rid of that and decided to have it so you can do the dungeons in any order your heart desires. Now, I know people have done this in the past, and Zelda 1 was pretty reminiscent of that, But I was going to be making this completely open. You can travel to every screen on the overworld at the start of the game if you wanted to. And I wasn't going to have it like Zelda 1 where you could do Level 6 before Level 1, but Level 6 was way harder than Level 1, and it is recommended you do Level 1 first. I was going to make it that all dungeons have an equal challenge rate. That means no sword or tunic upgrades. But luckily you start the game with the Blue Tunic and the White Sword, so you got some even enemy distribution. Now, the final dungeon of course will only be available after beating the other dungeons first. That's a given. Also, the items you find in dungeons will lead to secrets if you only have that item, but the secrets are only like rupees and bomb upgrades. The good stuff you would want to find can be found by bombs, which you can get from the start. The only other thing items from dungeons can do is help with shortcuts. Instead of traveling around a lake, you can raft right through it. The dungeons will also have there own unique theme to them, or at least I'll try to make them unique. There are so many dungeons ideas out there already used. The only thing labeling the dungeons in a certain order is the Magic Stone number I have assigned to the and how close they are to the spawn. Now, I would give you a demo to try it out, but I will refrain from demos here, as it is a completely open world, and I have not yet finished it. In fact I have barely started. At least you can see some screens.
Story
On one day of no particular interest, Link was summoned by Zelda, who currently remains in Hylia's Domain. She informs Link that a land in a far away continent, called Ehlruy, has suddenly become oppressed by evil forces. She has a feeling Ganon has given up on Hyrule and gone to an easier country to dominate, but she isn't sure yet. She gives Link a shield and protective tunic, and then sends him off to Ehlruy. Link wakes up in a cave (of course it's a cave, this is Zelda Classic ) and wanders around. He finds a group of enemies and defeats them. After defeating them, a fairy appears from behind a rock. She says her name is Roran and she is thankful to Link for killing those enemies. She says she was wandering out in Ehlruy, like other Fairies do, but suddenly monsters swarmed her. She wanted to run back to the Fairy Kingdom, but it was too far. She decided to hide in a cave instead. She asks to join Link and asks him to escort him home. Link agrees, and Roran joins your party. Link explores the cave a bit more and comes across an old man who has placed his residence in the cave. He recognizes Link and proclaims Zelda told him Link would arrive, and he should explain to Link what has been happening. He tells Link that monsters have been appearing all over Ehlruy, and there seems to be no source of where they seem to be coming from. He assumes they are coming from the Tower of Gaston, a tower that looms over Ehlruy. He a dark, ominous cloud appeared around the tower the same time the monsters appeared. He believes the perpetrator is a wizard who lives in the tower, who goes by the name of Henswick. He tells Link to go enter the Tower and stop Henswick, but the entrance to the tower has a magic seal around it to assure no normal man would enter. It would only allow one who obtains all of the seven Magical Amulets of Ehlriy: The Amulet of Sapphire, The Amulet of Steel, The Amulet of Diamond, The Amulet of Emerald, The Amulet of Ruby, The Amulet of Amethyst, and the Amulet of Gold. The location of these was kept a secret from men, and no one knows there location. The old man then gives Link a sword and some bombs to help along his adventure. Roran then proceeds to say that she now doesn't want to go back to the Fairy Kingdom, but instead wants to help Link save Ehlruy. The old man shows Link out of the cave, and Link then embarks on his journey.
Features
- The ability to do the dungeons in any order!
- 8 Massive Dungeons to Explore!
- Edit: I now decided for there to be an astounding 9 Overoworlds to explore!
- 50+ Overworld Secrets!
- An Expansive Trade Sequence Quest!
- and 1 Super Secret Special Mini-Dungeon!
- Enhanced Music!
- Hopefully some Cool Scripts and Scripted Bosses!
- There's more I feel needs to be put here, but I can't think what.
Now about updates. I will try to post a weekend update every week, even if that week is unproductive, I have lots of topic ideas for updates. Expect for this quest to get exponentially better over the next year or so.