Just finished this in an hour and this is an alright effort for a 1st quest. I can see you're getting into things with how the program works and such, so nice work on experimenting around and finishing a quest! The quest itself played out interesting, with a general straight line initially and then branching out to reach other dungeons early (although you can't do much without finishing the previous ones). As far as design goes, there was some effort in making some areas look nice by adding some detail and variety around areas which is nice to see.
As far as the issues go, a lot of the main points have already been mentioned by Mani Kanina so I won't repeat those, but generally I would suggest to go through the quest and make sure to double check all tile errors that are present in the overworld and dungeons since I noticed some misplaced tiles around here and there. I would also suggest to try and check on some screen transitions because there are places where you could get stuck or unfairly take damage (biggest example is that ocean area towards the bottom left of the map where you go to an open screen right next to it). I'd also advise against putting slashable combos on the very edges of screens since that can cause some oddities too. As far as dungeon design goes, I found that they were all quite bland and not very interesting, although I do understand this is probably a result of getting used to the program. For the future, I would suggest to try and open up the dungeons a bit. Try to add some branching paths to different places instead of making them all straight lines, and they all should be considerably larger too when you do that. You can play some of the highest rated quests on the database to get some examples of really cool dungeons to help inspire you and see how to design complex and interesting dungeons. If you want to take the Zelda 1 approach with dungeons, then you can see how Zelda 1 did their dungeons as well as play some NES style quests to see how they did theirs too. Finally, the difficulty is a bit on the easy side of things, I managed to tank through everything with no problems at all, which normally is fine, but there was a lack of any challenge. You can try to steepen the difficulty curve a little by introducing tougher enemies a bit earlier on and stop using easier enemies in later dungeons too. Small changes like that can help a lot imo.
Ultimately, this was a good effort for a 1st quest. There's certainly plenty of things to work on here, so I hope this review will be of some help for your future projects if you plan to make more. I'll probably give this one a 2/5, but don't let the low rating discourage you, I'm sure you'll be able to improve with plenty of practice!
Giggle: The Adventure
Overview
Feature Quest
Creator: gigglebuns Genre: NES-style Added: 16 Mar 2020 Updated: 02 Aug 2020 ZC Version: 2.50 Downloads: 174 Rating[?]: |
Download Quest (1.12 MB) |
Information
This is a basic NES-Style quest.
The music in the quest is all done by me
The tileset is the 'Enhanced Classic!' by Ventus
**FIXED LEVEL 7 GLITCH**
The music in the quest is all done by me
The tileset is the 'Enhanced Classic!' by Ventus
**FIXED LEVEL 7 GLITCH**
About Reviews Comments Forum Topics
Description
This is my first full quest!
I started working on this Quest in May of 2017, and after about a month or so of work I stopped. Then just a while ago I started working on it recently and finished.
I started working on this Quest in May of 2017, and after about a month or so of work I stopped. Then just a while ago I started working on it recently and finished.
Story
Firebuns has take over the fortresses of Bunsriel. You, Gigglebuns II must infiltrate the 8 fortress and reclaim them and the 8 pieces of the Mystical Bun, then defeat Firebuns once and for all!
Tips & Cheats
Not all items are in dungeons
Credits
N/A