Not giving this one a rating yet, seeing as how I only have done one route, though I'm pretty comfortable with my view of the quest, still.
Frankly, I have very little to say about the themes and story that haven't already been said before, and also I well and truly am not someone who's great at forming cohesive thoughts on how any of these elements are actually executed. There's a distinct possibility that any amount of retranslation into English may result in anything that could be better pulled off in French being lost. As a result, I'll leave that alone.
What I'd like to instead focus more is the game part, and yup, this is still just as strong as it was before. Lots of the most creative dungeons in any ZC quest, and going the route I've seen less of (The "kill no If" route) was very fun. It's still absolutely insane how well you've managed to make a routing system work, and doing this for quest club was quite the treat as well, seeing both of the other players go very different paths than I did. Bob's Dream (Specifically the single room one) is still one of my favorite dungeons in any ZC Quest, and it still holds up just as well as I remember it.
There was some other hiccups as well however. Unsurprisingly, with an endeavor this massive, there's bound to be some bugs here and there, and there's moments where this quest is absolutely too ambitious for the very program it's made it. For starters, there was the easy-to-fix mistake of the latest version of this quest (at least the 2.55 version, I have not tried the other versions) starting the player with the flippers. Fortunately, you've left the level 4 cheat available at all times, and that's much appreciated. A number of the message signs used stairs warps instead of direct warps, resulting in forced F6s from time to time (It's very hard to remember which ones did it, but they were all around mid-game). I also encountered a potential out-of-bounds bug in one of the chapter 2 cutscenes, allowing you to walk out into the gray void.
Bugs like the ones I mentioned are hardly a dealbreaker however, you should still be quite proud of what you made, and I hope to see what you have to make in the future.

