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MegaMan: Dr.Wily's Revenge - Director's Cut

Overview Feature Quest
Creator: Peteo Genre: Story-driven Added: 04 Dec 2004 ZC Version: 1.92 B182 Downloads: 1514 Rating[?]: Rating: 4.33/5 (57 ratings) Download Quest
(3.08 MB)
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BurgerKingCenturion  

Edited 15 March 2024 - 02:39 PM
I want to get some cheats and a non-password protected version of this quest, please
 

Plutia  
Rating: 1/5

Posted 03 December 2016 - 05:01 PM
"Skull Man, from Mega Man 3"

this is when the horror sinks in
 

ObnoxiousOboe  
Rating: 3/5

Posted 11 April 2016 - 02:27 AM
I haven't played this game yet, but I have seen BikdipOnABus do a terrific playthrough of this game way back in the day, so I will give an educated review to those who are interested in this game.

First of all, unlike a few of the reviews in this thread, MMDWR is not a bad game. The graphics are stunning; this is probably one of the first Zelda quests to go beyond the standards of a Zelda quest and use advanced properties like well-designed tilesets and timed cutscenes and dialogue warps. It has probably been used as a model to dozens of ZQuest users who want to take their game a few levels higher. And you can probably tell Peteo did not do this in one day. It probably took him a couple years to nearly perfect the game (albeit a few bugs), getting the D-Map "scripts" in order (which means trying to redesign the D-Maps for Mega City and the Factory), Lots of layering, texturing is good, a good selection of items, and some use of multiple timed warps.

That being said, my main criticism of this game is probably the story. While the plot is fairly good, with Dr. Wily kidnapping Roll aboard a spaceship and luring Mega Man to him, I do not care for the Zelda crossover with Mega Man. Mega Man's universe is Earth. Zelda's universe is Hyrule, a different realm. The idea of having a fantastic entity combined with a sci-fi setting may be a little bit farfetched. But I understand this game was created before Zelda canon became a big deal, so I am not going to bash the game because of inconsistencies. Also, some of the music is a little questionable, like using the Mega Man 5 main theme for a dungeon or using too much Chrono Trigger.

So overall, here are my standings:
- Quality: 5 stars
- Graphics: 5 stars
- Story: 3 stars
- Music: 4 stars

Mega Man: Dr Wily's Revenge: The Director's Cut is an interesting game and if you would like to design a fairly advanced game, I would recommend trying it out for a bit of inspiration.
 

C-Dawg 
Rating: 4/5

Posted 08 June 2015 - 01:08 PM
Yeesh, I hope you boys never review anything I did back in the pre-2.5 era!

You have to keep context in mind when you're reviewing a quest this old. It was put together using a version of ZQuest that did not have scripting or FFCs, and was at the cutting edge of what could be accomplished at that time. Some of the visuals are not stellar, sure, but when you're talking about the design decisions involving kinds of enemies or traps or whatever, remember that the designer did not have much else available to work with. You have to give this quest credit for pushing the envelope and delivering a good experience beyond what the engine was expected to be capable of.

There were certainly some quests that did not push the envelope, but just strove to be excellent implementations of what ZQuest was designed to make. For example, Mystic Land promised to be a quest like that. But, by and large, these quests never got completed. (Lost Isle is remarkable for being one that was.)

In context, this quest deserves 4 or 5 stars.
 

paraquefingir  
Rating: 5/5

Posted 22 July 2014 - 11:27 PM
This quest is awesome, you bad, bad people.
 

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