A little funky. Could use some more complex shading.
Incidentally, they seem to resemble the ducts used for ventilating a shop, which is weird to see in a dungeon. It seems like it'd be weird to choose to use these in a castle.
Dungeon Ducts
Overview
Creator:
Animus01
Updated: 18 Jul 2007
Downloads: 25
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Download Tile (44.25 KB) |
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| Tags: 16-color, Interior, Original | |||
Information
I made these tiles while I was working on Goriya Rebellion. These are ducts that may be used in dungeons, although, theoretically, they can be nearly as useful in the overworld and in side-scrolling areas, as well. The tiles included are the duct ceiling (solid and see-through), inside corners, outside corners, duct walls, duct-to-wall tiles, and duct openings.
In screen two, the ceilings for the ducts are placed in the normal screen, the one the player will eventually walk into. Other than t [View Full Description]
In screen two, the ceilings for the ducts are placed in the normal screen, the one the player will eventually walk into. Other than t [View Full Description]
About Reviews
Zemious
Posted 18 July 2007 - 12:31 PM
Soon as I saw this, without even reading the description, I knew exactly what these tiles were.
I absolutly love them, although they'd be cooler if you were to make them have different views, like the sides of the walls.
The top-down view is great but the walls have a top down view of all perspectives. (North, East, South, West)
And again, I am highly impressed.
(They kinda' remind me of the Goldeneye days
)
I absolutly love them, although they'd be cooler if you were to make them have different views, like the sides of the walls.
The top-down view is great but the walls have a top down view of all perspectives. (North, East, South, West)
And again, I am highly impressed.
(They kinda' remind me of the Goldeneye days




