I like it. I could see myself using these in my quest.
/3 stars
Giant Zol
Overview
Creator:
The_Amaster
Added: 22 Apr 2007
Downloads: 29
|
Download Tile (1.9 KB) |
||
| Tags: Enemy, Sprite | |||
Information
Yeah, so I was bored, and I needed a boss for my quest, and I thought of making a Giant Zol. Easier said than done. I hade to import some regular ones into photoshop and double them, than go in with the pencil tool and smoothen everything. The result lies before you.
You may need to recolor them. And I'm not sure how you'd use them. I leave that to you.
You may need to recolor them. And I'm not sure how you'd use them. I leave that to you.
About Reviews
Radien
Posted 30 April 2007 - 09:45 PM
People used to do this all the time in BS. For some reason, ROM patchers enjoyed making small enemies into boss-sized sprites to replace the sprites for bosses like Aquamentus.
This is marginally better than most of those, but only just. To smooth over an enlarged picture, you need to do more than just draw over a few pixels to turn jagged edges into smooth ones. When you do that exactly, what you get is a bunch of angular lines. They are just as jagged; they're just jagged on the diagonal instead of the horizontal.
Also, some of the liens on the bottom are still blocky and unsmoothed anyway.
I'm glad somebody appreciated my translucent Zols, but yeah, like most people, you spelled my name wrong. (That has no effect on the rating, mind you.)
This is marginally better than most of those, but only just. To smooth over an enlarged picture, you need to do more than just draw over a few pixels to turn jagged edges into smooth ones. When you do that exactly, what you get is a bunch of angular lines. They are just as jagged; they're just jagged on the diagonal instead of the horizontal.
I'm glad somebody appreciated my translucent Zols, but yeah, like most people, you spelled my name wrong. (That has no effect on the rating, mind you.)






